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AI-Powered Jobs and Missions Update

2 min read
The OnAir Team

AI-Driven Passenger & Cargo Assignments Are Here βœˆοΈπŸ€–πŸ”₯

Passenger and cargo assignments for all jobs and missions are now fully generated by our new AI-driven system, bringing more life and more variety to your operations 🌍✨.

Using location-aware data, the AI crafts assignments that feel genuinely connected to where you are in the world.
Every region, every airport, every route now comes with its own personality:

  • passengers that match local travel patterns
  • cargo that reflects real-world demand
  • missions that feel natural, logical, and alive

As this system relies on AI-generated data, you may occasionally encounter something unexpected πŸ‘€.
If you do, please open a support ticket β€” every report helps us fine-tune and push the experience even further πŸ™Œ

Other changes

🎯 Highlights, Improvements & Fixes

  • Heliports are no longer considered when installing basecamps.
  • Added webhooks support (including Discord webhooks).
  • Several new airlines have been added to the database to support regular route generation.
  • Automatic factory dismantling time for inactivity has been increased from 2 months to 6 months.
  • Nav lights are now excluded from flight scoring by default; users must enable them in settings to include them.
  • Freelance flights now count toward your avatar’s total flight hours and landing count.
  • β€œDue fuel” display added when flying with aircraft addons where fuel-check is disabled.
  • Fuel checks disabled for the A2A Comanche addon.
  • The time before taxi lights turn off (when on ground) for flight scoring has been adjusted: now 1 minute instead of 10 seconds.
  • Splitting of payloads linked to freelance jobs is disallowed β€” prevents unfinished legs/trips.

πŸ› Bug Fixes & Corrections

  • Overspeed detection in X-Plane β€” fixed.
  • Runway heading computation β€” fixed: runway headings are now correctly calculated in all cases.
  • In-game panel map flickering in MSFS 2024 β€” fixed.
  • Incorrect fuel accumulation on work orders β€” fixed.
  • G-force penalty wrongly applied on pushback β€” fixed.
  • Factories were sometimes moved (after basecamp deletion) to airports that already had too many factories β€” now prevented.