Everything you need to know about OnAir Airline Manager — getting started, subscriptions, simulators and running your company.
Account creation, downloading the app, and your first steps in OnAir.
Free trial, subscription plans, SimMarket keys, and cancellations.
Your SimMarket key can be found in your SimMarket account under Purchase History.
Cancellation is done in PayPal, at any time. It can't be done by phone or email.
From your OnAir account: log in, open My Account and click "Cancel online anytime". The link opens your automatic payments in PayPal, where you can cancel.
Directly in PayPal: Log in → Settings → Payments → Automatic payments → OnAir → Cancel.
Note: there are no refunds once a recurring charge has been processed for the current billing period. For issues, open a ticket at support.onair.company.
A pass unlocks 24 hours of freelance flying with no subscription: the full freelance dashboard, every charter type (passenger, cargo, medical and sightseeing), weekly scheduled routes, community tours, and the right to join any Virtual Airline. Passes are sold in packs of 10, 50 or 100.
No. Passes never expire. Buy a pack once and spend them only on the days you actually fly — a pass is consumed when you start a 24-hour session, not when you buy it.
It depends on how often you fly. A subscription gives unlimited access and unlocks the full Advanced Career — your own airline, staff, aircraft and finances — and works out cheaper from a few sessions a week. Passes suit occasional pilots who fly now and then and want to pay only for those days.
Missions, aircraft, worlds, virtual airlines and how a career progresses.
The OnAir server keeps running whether you're in the sim or not: AI crews keep flying where your world allows AI flights (not on Thunder), and your factories keep producing. Aircraft don't lose condition while parked — only flight hours and in-flight events cause wear. After 7 days without logging in, your company is paused automatically: salaries and loan payments are skipped and your factories are archived until you log in again, which resumes it.
Cargo and passengers, perishable and fragile cargo, medical, dangerous goods, executive passengers, bus trips, sightseeing, rescue, undercover, races, fighter tours, glider flights, events and weekly regular routes, among others — see the mission list. Some need a company skill first, such as medical and dangerous goods. Short legs pay far more per mile: a 60 NM hop pays several times more per mile than a 2,000 NM trip.
Not your cash payout — that's fixed at dispatch, and a 100% score pays the same as a 40% one. With Realistic Sim Procedures on, your score unlocks XP bonuses (+5% above 95%, +10% above 98%, on top of procedure bonuses such as a soft or night landing) and scales your reputation gain, from nothing at 0% to double at 100%. Higher reputation in turn raises your freelance charter rates. See Flight Scoring.
Airframe and engines lose about 12% condition per 100 flight hours, faster below 80%, and the aircraft is grounded at 50% or below. A scheduled inspection, done at a Level 1 workshop, is due every 100 flight hours for single and multi-engine pistons, turboprops and helicopters, 400 h for jets and 600 h for heavy jets. The annual checkup is due once a year, needs a Level 2 workshop and is separate work: selecting it in the Companion also adds the periodic inspection to the quote. Neither one restores condition — that takes a repair. Details in the maintenance chapter.
Buy: 1.2× base price for a new aircraft (used ones sell at roughly market value), then a weekly ownership fee; it's yours until you sell it. Rent: a refundable security bond of 10× the hourly rate, then an hourly rate on flight time, plus a daily charge if you fly less than the daily minimum. Lease: choose a 4, 8, 12, 24, 36 or 48-week term, pay three weeks upfront, then a weekly rent of 1.2× the ownership fee (lower per week from 12 weeks); maintenance is yours. See Fleet & Aircraft.
There are two kinds. As a freelance pilot, the Regular Routes card on the Freelance Job page lets you apply for a weekly schedule of real-world airline flights from your first day: pick an airline and an aircraft type, accept a proposed schedule, and the airline supplies the aircraft and fuel while you climb its route ranks. Once you unlock Advanced Career, you can also create your own company Regular Routes, flown with your own aircraft and crew: you set the ticket and cargo prices and pay the operating costs, fuel included.
A new company starts in Onboarding (freelance) mode: you fly charters, airline routes, tours and Virtual Airline jobs on supplied aircraft, with no payroll, maintenance or fleet to manage. Advanced Career unlocks your own airline — buy or lease aircraft, hire staff, manage finances, build FBOs and factories. You unlock it when you choose, from Settings → Company Actions: the first unlock adds a one-time bonus matching your current cash plus starting equity, and later switches between Freelance and Advanced need seven days between changes.
Cumulus is the most relaxed: you choose Easy, Classic or Realistic difficulty and get extra helpers such as instant pilot and employee transport. Stratus is a step harder: companies are created as Realistic, but AI pilots can still fly for you. Thunder is hardcore — also Realistic, no AI pilots, every flight is flown by you in a connected simulator. Virtual Airlines are open to every player in all three worlds.
Yes. Virtual Airlines are open to every player: apply to one of your world's VAs from the Virtual Airline card, or create your own in Advanced Career with a 5-character code and at least 100,000 credits of starting equity from your cash. Members fly the VA's jobs, which dispatchers can assign to them, and use the aircraft and employees its managers allow. A company belongs to one VA at a time.
Yes. One subscription covers all supported simulators. Switch between MSFS 2024, MSFS 2020, X-Plane 12, X-Plane 11, Prepar3D and FSX freely — your company and progress carry across all of them.
Windows 11 64-bit, Intel Core i3 or equivalent, 1 GB graphics card, 8 GB RAM, 1600×900 resolution minimum and an internet connection, plus disk space for the app and the airport and cargo databases it downloads on first launch (a few hundred megabytes). The Companion also runs on Linux (.deb or AppImage) and in a browser as the Web App. Compatible with MSFS 2024 and 2020, X-Plane 12 and 11, Prepar3D v4 and later, and FSX (Steam Edition or boxed with SP2).
Setting up the app, multiple computers, and remote simulator access.
Then click the SIM pill in the title bar to connect. Full guide: Connect X-Plane.
Connection problems, startup errors, DLL issues, and server maintenance.
Basic steps: restart OnAir; restart your router/modem; flush your DNS; close background applications.
Advanced steps: update network card drivers; check firewall/port settings; remove any active VPN; disable proxies; run a malware scan; temporarily disable security software.
Still stuck? Contact support at support.onair.company or get quick help from the Discord community.
Common causes and fixes:
If none of these work, submit a support ticket with your Windows version and the error message.
vc_redist.x64.exe) from Microsoft's official site. If already installed, run a repair. On Windows 11 with FSX, also ensure .NET Framework 2.0 and 3.0 are enabled via Windows Features.Keep flying. Your flight is written to your PC as you fly, so it isn't lost: the Companion tells you how many flights it is holding and until when each can still be registered, and you register them once the servers answer again. Even if you close the Companion, the flight is saved on disk and a Resume Tracking banner brings it back at the next launch; Settings → Recovery lists flights that were tracked but never registered.
Supported sims, SimBrief, flight pausing, crash detection, and aircraft identification.
Before tracking starts, the Sim Settings check must be green: no slew, no unlimited fuel, and crash detection on in worlds that use it. Turning on unlimited fuel or slew during the flight interrupts tracking until you fix it. In MSFS:
Where crash detection applies, a crash cancels the flight and the mission returns to pending; a crash reported after landing, below 40 kt or parked, no longer cancels it.
To pause: pause the simulator whenever you like — OnAir freezes the tracker and carries on exactly where it was when you unpause. You can also save and resume your flight in the simulator.
To resume after closing the apps or a crash: start the simulator first, then the Companion. A Resume Tracking banner on the Dashboard restores the flight; load the same aircraft, use Position in simulator to return to the last known position if needed, wait for the checks to turn green and click Resume Tracking.
At your destination, shut down the engines and click Register to get paid. A flight left unregistered is cancelled 48 hours after dispatch.
When you resume, the Position in simulator button on the tracking conditions panel puts your aircraft back at its last known position, and the Location check turns green a second later. On MSFS, Prepar3D and FSX this goes through slew mode: leave it with Shift+Z in MSFS 2024, or Y in MSFS 2020, Prepar3D and FSX. X-Plane is repositioned directly, with no slew involved.
OnAir uses simulator-reported data to identify aircraft. Misidentification usually means the aircraft developer didn't update their specifications (OEW, MTOW, or fuel tank data).
The recommended fix is to contact the aircraft developer and request correct values. You can also propose a correction via an in-game feature or a support ticket, providing the aircraft model and a documented source.
Not every airport in the OnAir database exists in every simulator's standard install. Solutions:
Worlds, pausing, closing, airports, fuel, AI pilots, XP and game mechanics.
Before a long break, use Pause Company in Settings → Company Actions: it suspends your company's operations, and its confirmation shows the fee and what stops. Don't close the company just to take a break. If you simply stop logging in, the company is paused automatically after 7 days: salaries, loan payments, FBO weekly fees and parking and cargo storage charges are skipped, and logging in again resumes it.
If your company was archived due to more than two months of inactivity, contact support with your new airline's 4-digit code — the team can transfer your original company's assets, aircraft values, and XP/level progression.
OnAir has three worlds with increasing difficulty:
World migration is directional: Thunder → Stratus or Cumulus; Stratus → Cumulus only (no upgrading to a harder world).
You can transfer your company to another world from the settings in OnAir Companion.
Changing world:
A transfer releases the airports you own, except basecamps. If a basecamp's location is already taken in the destination world, the transfer is refused until that basecamp is deleted.
The characteristics of each world:
Economy rulesets: Stratus and Thunder companies start in the Challenging economy ruleset and can switch to Classic. Cumulus companies are in Classic. This is separate from the difficulty level: Easy, Classic or Realistic on Cumulus, while Stratus and Thunder companies are always Realistic. Your current economy ruleset is shown in your company settings. Switching to Classic cannot be undone, and it removes your company's leaderboard entries. The differences are:
More details about the worlds are available in the manual.
Bring fuel to it in a fuel container: buy one at any FBO that sells your fuel type, choosing the number of gallons, carry it to the aircraft's airport as cargo, then refuel straight from the container — this works at any airport, even one without an FBO.
To find fuel nearby, open Airport Network → Find FBO, enter the airport and a range, and filter by 100LL or JET to see prices, stock and distance. A container left on the ground pays the cargo storage fee after 3 hours, unless it fits in your own FBO there.
Getting help from the team, maintenance windows, and the community.
Two channels are available:
Scheduled maintenance occurs approximately twice monthly, typically on Wednesdays at 7:30 UTC, lasting 30–60 minutes. Players receive advance notice through the client lobby one hour before.
Emergency maintenance may occur at any time and is announced via Discord and the OnAir app. During any maintenance, active flights can continue — just wait for the server to come back online before registering the flight.
Can't find what you're looking for? Our support team is available Monday–Friday, and the Discord community has thousands of experienced players ready to help.