FBO & Hangar
How much does it cost to build an FBO at a Size 4 airport? Who pays the hangar storage fees? How much does the weekly ownership fee bite? Everything about FBO economics and hangar storage — excluding fuel pricing (→ Fuel chapter) and maintenance operations (→ Maintenance chapter).
TL;DR — the key points
2.1 Two types of FBO: system and player-owned
- Every airport in every world has exactly one system FBO (owned by no one). It is always there — you cannot buy it.
- A player can build their own FBO from scratch at any open airport.
- A player-owned FBO coexists with the system FBO at the same airport. Multiple players can each have their own FBO there.
- One FBO per airport per company — you cannot build two at the same airport.
- Minimum skill required: FBO Main Agreement, level 1 (see the Skills chapter).
2.2 The golden rule — everything scales with airport Size
Every construction cost is multiplied by an airport size ratio:
| Airport Size | Multiplier |
|---|---|
| 0 | 0.10 |
| 1 | 0.20 |
| 2 | 0.40 |
| 3 | 0.60 |
| 4 | 0.90 |
| 5 | 1.00 |
The same hangar slot costs 10× more at Size 5 than at Size 0.
Reading rule for every table in this chapter: all prices shown are at Size 5 (multiplier 1.0). Multiply by the ratio above for your actual cost at a smaller airport.
2.3 What an FBO costs to build
Foundation (one-time, required)
| Item | Base cost (at Size 5) |
|---|---|
| Paperwork & project management | 1 500 Cr |
| FBO Exploitation Licence | 30 000 Cr |
Example at Size 3 (multiplier 0.6): opening a minimum FBO = (1 500 + 30 000) × 0.6 ≈ 18 900 Cr before any extension.
Storage & comfort extensions
The quote adds one paperwork fee × the airport multiplier, then each extension. For cargo, fuel tanks, rooms and hangar slots, the extension price is max(unit cost × quantity, 1 000 Cr) × multiplier: the minimum applies before the airport ratio. Tie-downs use their own linear price.
| Item | Unit cost (Size 5) | What you buy |
|---|---|---|
| Cargo storage | 60 Cr / lbs | 1 lbs of cargo capacity |
| 100LL fuel tank | 35 Cr / gal | 1 gallon of avgas capacity |
| Jet fuel tank | 35 Cr / gal | 1 gallon of jet fuel capacity |
| Crew rooms | 2 000 Cr / room | 1 sleeping room |
| Tie-down spot | 500 Cr / spot | 1 outdoor aircraft parking spot |
| Aircraft hangar slot | 11 000 Cr / slot | 1 indoor aircraft storage slot |
Workshop build cost
| Aircraft class | Build cost at Size 5 |
|---|---|
| Single-Engine Piston (SEP) | 140 000 Cr |
| Multi-Engine Piston (MEP) | 154 000 Cr |
| TurboProp | 238 000 Cr |
| Jet | 294 000 Cr |
| Heavy Jet | 448 000 Cr |
| Helicopter | 448 000 Cr |
Workshop upgrade cost (Level 1 → Level 2)
| Aircraft class | Upgrade cost at Size 5 |
|---|---|
| SEP | 70 000 Cr |
| MEP | 77 000 Cr |
| TurboProp | 119 000 Cr |
| Jet | 147 000 Cr |
| Heavy Jet | 224 000 Cr |
| Helicopter | 224 000 Cr |
Level 1 = repairs & scheduled inspections. Level 2 = annual checkups & full replacements. See the Maintenance chapter for details on what each level unlocks.
All workshop costs are also multiplied by the airport size ratio.
2.4 Construction timers
Different construction categories run in parallel. A new order for a category already under construction is added after its existing finish date. The quote shows the work in the new batch; check the resulting finish date for an already queued category.
Per-operation cap: 15 days. Each quoted extension is capped, but successive orders in the same category can leave more than 15 days of work queued.
| Item | Build time |
|---|---|
| Paperwork | 30 min |
| FBO Licence | ~2 days |
| Cargo storage | ~42 h for 10 000 lbs |
| Fuel tank | ~42 h for 10 000 gal |
| Sleeping room | ~1 day per room |
| Tie-down spot | ~1.5 h for 1 spot |
| Aircraft hangar slot | ~3 days for 1 slot; 5 slots = 15 days (cap) |
| Workshop Level 1 (SEP) | ~2 days |
| Workshop Level 1 (Heavy Jet) | ~6.4 days |
| Workshop Level 1 → 2 (SEP) | ~1 day |
| Workshop Level 1 → 2 (Heavy Jet) | ~3.2 days |
- Construction runs on the server, independent of whether you are online.
- The capacity goes live once per minute after the build date has passed.
- No skill reduces construction timers.
2.5 What the system FBO already has
System FBOs are pre-seeded with randomized capacities depending on airport Size. This is what you compete against.
Fuel capacities (system FBOs)
Capacity is seeded randomly. At Size 0, 100LL is present with 50% probability and Jet fuel with 20%; at Size 1, the probabilities are 70% and 50%. At Size 2, 100LL is seeded and Jet fuel has an 80% chance. Larger airports seed both types.
The capacity bands grow with airport Size. Jet capacity receives an additional random multiplier between 1.2 and 2.2 and is truncated to hundreds of gallons, so it does not share the simple 100LL ranges. Read the FBO's actual capacity and current stock before planning a purchase; seeded values are not a guaranteed present-day supply.
Workshop availability (system FBOs)
| Size | SEP | MEP | TurboProp | Jet | Heavy Jet | Helicopter |
|---|---|---|---|---|---|---|
| 0–1 | — | — | — | — | — | — |
| 2 | ✅ | — | — | — | — | — |
| 3 | ✅ | ✅ | — | — | — | — |
| 4 | ✅ | ✅ | ✅ | ✅ | — | ✅ |
| 5 | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ |
Heavy Jet Level 1 is seeded at Size 5. Its Level 2 upgrade has only a 30 % chance of being seeded. These are creation rules; check the current FBO services.
Level 2 is standard from Size ≥ 4 for SEP/MEP/TurboProp/Helicopter, and Size 5 for Jet.
Workshop markup (system FBOs)
System FBOs charge a random markup of +10 % to +110 % over the base maintenance price. A nearby player-owned FBO is almost always cheaper.
2.6 Cargo storage fees
When you store cargo at an airport, you pay an hourly fee — unless the cargo fits inside your own FBO's cargo capacity there.
The formula
0.06 Credits per lbs per hour (= Daily charge: weight × 24 × 0.06 Cr)
| Your situation at the airport | What you pay |
|---|---|
| You own an FBO with enough cargo capacity | 0 Cr (free) |
| You own an FBO but cargo exceeds your capacity | Fee on the overflow weight only |
| You don't own an FBO there | Fee on the full cargo weight |
| Your company is paused | Exempt — no billing |
| The cargo is Food Rations | Exempt — always free |
Important: the cargo storage fee is paid by the cargo owner — the FBO owner does not collect it as revenue. See §2.8 for what FBO owners actually earn.
- Grace period: 3 hours free after the cargo is unloaded.
- Fee is charged once per 24 h per airport.
2.7 Aircraft parking fees
Parking is an airport fee, calculated at an hourly rate. Your own FBO exempts aircraft up to its combined tie-down and hangar capacity, covering the aircraft with the highest parking charges first. Overflow aircraft remain chargeable. Basecamps and paused companies are exempt. Billing also checks that the aircraft is idle and the elapsed parking time; it is not an unconditional debit every hour.
The formula
Fixed part:8.75 × (0.5 + Size / 10)Cr/h Heavy part:0.125 × (0.5 + Size / 10)Cr per 1 000 lbs / h, for aircraft MTOW above 200 000 lbs only
Fees by airport Size
| Size | Fixed / h | Per 1 000 lbs above 200 k lbs / h |
|---|---|---|
| 0 | 4.375 Cr | 0.0625 Cr |
| 1 | 5.250 Cr | 0.0750 Cr |
| 2 | 6.125 Cr | 0.0875 Cr |
| 3 | 7.000 Cr | 0.1000 Cr |
| 4 | 7.875 Cr | 0.1125 Cr |
| 5 | 8.750 Cr | 0.1250 Cr |
Example: without an exemption, skill discount or custom owner tariff, a 500 000 lbs aircraft parked 24 h at Size 5 costs 24 × [8.75 + (500 − 200) × 0.125] = 1 110 Cr/day.
- Hangar slots and tie-downs both count towards your FBO's free-parking capacity.
- Airport owners can set a lower custom parking tariff. The Parking Fee Reduction skill also reduces the amount charged.
2.8 The weekly ownership fee (Monday 04:45 UTC)
Weekly fee = the server's full reconstruction quote ÷ 17
The quote rebuilds the FBO's current capacities and workshops at that airport's Size ratio. It includes the licence, fuel tanks, cargo storage, rooms, hangars, workshops, tie-downs and one paperwork fee. It is not simply the sum of your historical spending, nor just the asset-only portion of the quote.
- The weekly pass charges a fee when no previous payment exists or at least 6.5 days have passed. That eligibility test does not schedule a separate Sunday payment.
- A paused company's fee is skipped.
| FBO at Size 5 | Reconstruction quote | Weekly fee |
|---|---|---|
| Licence only | 31 500 Cr | 1 852.94 Cr |
| Licence + 10 000 gal jet tank | 381 500 Cr | 22 441.18 Cr |
| Licence + jet tank + SEP workshop L1 | 521 500 Cr | 30 676.47 Cr |
The recurring fee is about 5.88% of that quote. Use the live quotation when planning an extension.
2.9 What an FBO owner actually earns
Revenue comes from only two streams — and both require you to enable them and have the right skill:
| Revenue stream | Skill required | How to enable |
|---|---|---|
| Fuel resale to other players | Fuel Resale skill (level 1) | Enable "Allow fuel selling" in your FBO settings |
| Workshop services to other players | Workshop Resale skill (level 1) | Enable "Allow workshop services" in your FBO settings |
These are NOT revenue streams for FBO owners (common misconceptions):
- ❌ Cargo storage fees — paid by cargo owners, not collected by the FBO.
- ❌ Aircraft parking fees — go to the airport, not to you.
- ❌ Logistic queries — these generate missions for your company to fly, not payments from others.
Workshop markup
You set a markup multiplier (e.g., 1.5 = +50 %). The minimum is 1.0 (no discount). Your earnings when another player's aircraft is serviced:
Your revenue = total price − (total price ÷ markup)
Example: a 1 000 Cr repair at markup 1.5 → your revenue = 333 Cr.
Fuel resale constraint
- Maximum sell price: 20 Cr/gal (hard cap, both fuel types).
- Minimum sell price: cannot go below the world's dealer price.
2.10 Logistic queries — the mission generator
A logistic query is a filter you attach to your FBO: range, heading, cargo weight limits, passenger limits, airport size filter. Triggering a query generates a batch of cargo/passenger missions from your FBO — for your company to fly.
Queries available by skill level
| Skill level | Total queries available |
|---|---|
| 1 | 1 |
| 2 | 3 |
| 3 | 5 |
| 4 | 8 |
| 5 | 10 |
Cooldown per query slot
Each query has its own independent cooldown:
| Slot | Cooldown |
|---|---|
| 1st query | ~5 days |
| 2nd query | ~2 days |
| 3rd–10th queries | 23 hours each |
There is no global weekly reset. Each query's cooldown starts from the last time you triggered it. Stagger your triggers to keep a steady flow of missions.
Bonus missions per query — Enhanced Queries skill
Enhanced Queries expands the random generation range. Outside Challenge Mode, level 3 allows 4 to 11 random generation attempts, instead of 1 to 2 without the skill. Favourites, generation failures and Challenge Mode affect the result; see §5.5. This is not a guarantee of 11 delivered missions.
2.11 Skills that gate FBO features
Full skill tree details are in the Skills chapter. Here is the FBO skill summary:
| Skill | Max level | Cost / level | Unlocks |
|---|---|---|---|
| FBO Main Agreement | 5 | 1 pt | Build FBOs; logistic query ladder (1 / 3 / 5 / 8 / 10 queries) |
| Workshops Agreement | 2 | 2 pts | L1 = basic workshop · L2 = annual checkups & replacements |
| Mechanic Speed | 3 | 2 pts | Listed as a speed skill; its advertised speed bonus is not applied by the current server calculation (§5.5) |
| Fuel Resale | 1 | 2 pts | Enable selling fuel to other players |
| Workshop Resale | 1 | 2 pts | Workshop accepts other players' aircraft |
| Enhanced Queries | 3 | 2 pts | More missions per logistic query trigger |
2.12 Auto-stop, auto-pause, deletion
| Situation | What happens |
|---|---|
| Company paused | Weekly fee skipped. FBO hidden from other players. Not deleted. |
| Insufficient funds | No auto-shutdown. The fee is still debited. |
| Airport closed after you built there | Your FBO is not deleted. You simply cannot build a new FBO at a closed airport. |
| Manual deletion | Only allowed if no maintenance is currently active (or with force). All logistic queries and pending missions are deleted. Aircraft in your hangar stay parked at the airport. |
2.13 TL;DR
- You build an FBO — you never buy one. System FBOs are permanent fixtures you compete against.
- Every construction cost is multiplied by the airport Size ratio (0.10 → 1.00).
- A Heavy Jet workshop at Size 5 costs 448 000 Cr to build and 224 000 Cr to upgrade to Level 2.
- Cargo storage: 0.06 Cr / lbs / hour after a 3 h grace period. Free inside your own FBO's capacity.
- Aircraft parking at Size 5: 8.75 Cr/h + 0.125 Cr per 1 000 lbs above 200 k lbs before exemptions and discounts. Your FBO covers aircraft within its parking capacity.
- Weekly ownership fee = reconstruction quote ÷ 17, including tie-downs and paperwork.
- FBO owners earn nothing from storage fees or parking fees — only from fuel resale and workshop services.
- Logistic queries: 1 → 10 slots by skill level, with 5-day / 2-day / 23-hour cooldowns from slot 1 onward.