Chapter 02

FBO & Hangar

How much does it cost to build an FBO at a Size 4 airport? Who pays the hangar storage fees? How much does the weekly ownership fee bite? Everything about FBO economics and hangar storage — excluding fuel pricing (→ Fuel chapter) and maintenance operations (→ Maintenance chapter).

TL;DR — the key points
fbo-cost-flow
FIG 2.01 — FBO economics, build cost → weekly fee → revenue streams

2.1 Two types of FBO: system and player-owned

  • Every airport in every world has exactly one system FBO (owned by no one). It is always there — you cannot buy it.
  • A player can build their own FBO from scratch at any open airport.
  • A player-owned FBO coexists with the system FBO at the same airport. Multiple players can each have their own FBO there.
  • One FBO per airport per company — you cannot build two at the same airport.
  • Minimum skill required: FBO Main Agreement, level 1 (see the Skills chapter).

2.2 The golden rule — everything scales with airport Size

Every construction cost is multiplied by an airport size ratio:

Airport SizeMultiplier
00.10
10.20
20.40
30.60
40.90
51.00

The same hangar slot costs 10× more at Size 5 than at Size 0.

Reading rule for every table in this chapter: all prices shown are at Size 5 (multiplier 1.0). Multiply by the ratio above for your actual cost at a smaller airport.

2.3 What an FBO costs to build

Foundation (one-time, required)

ItemBase cost (at Size 5)
Paperwork & project management1 500 Cr
FBO Exploitation Licence30 000 Cr
Example at Size 3 (multiplier 0.6): opening a minimum FBO = (1 500 + 30 000) × 0.6 ≈ 18 900 Cr before any extension.

Storage & comfort extensions

The quote adds one paperwork fee × the airport multiplier, then each extension. For cargo, fuel tanks, rooms and hangar slots, the extension price is max(unit cost × quantity, 1 000 Cr) × multiplier: the minimum applies before the airport ratio. Tie-downs use their own linear price.

ItemUnit cost (Size 5)What you buy
Cargo storage60 Cr / lbs1 lbs of cargo capacity
100LL fuel tank35 Cr / gal1 gallon of avgas capacity
Jet fuel tank35 Cr / gal1 gallon of jet fuel capacity
Crew rooms2 000 Cr / room1 sleeping room
Tie-down spot500 Cr / spot1 outdoor aircraft parking spot
Aircraft hangar slot11 000 Cr / slot1 indoor aircraft storage slot

Workshop build cost

Aircraft classBuild cost at Size 5
Single-Engine Piston (SEP)140 000 Cr
Multi-Engine Piston (MEP)154 000 Cr
TurboProp238 000 Cr
Jet294 000 Cr
Heavy Jet448 000 Cr
Helicopter448 000 Cr

Workshop upgrade cost (Level 1 → Level 2)

Aircraft classUpgrade cost at Size 5
SEP70 000 Cr
MEP77 000 Cr
TurboProp119 000 Cr
Jet147 000 Cr
Heavy Jet224 000 Cr
Helicopter224 000 Cr
Level 1 = repairs & scheduled inspections. Level 2 = annual checkups & full replacements. See the Maintenance chapter for details on what each level unlocks.

All workshop costs are also multiplied by the airport size ratio.

2.4 Construction timers

Different construction categories run in parallel. A new order for a category already under construction is added after its existing finish date. The quote shows the work in the new batch; check the resulting finish date for an already queued category.

Per-operation cap: 15 days. Each quoted extension is capped, but successive orders in the same category can leave more than 15 days of work queued.

ItemBuild time
Paperwork30 min
FBO Licence~2 days
Cargo storage~42 h for 10 000 lbs
Fuel tank~42 h for 10 000 gal
Sleeping room~1 day per room
Tie-down spot~1.5 h for 1 spot
Aircraft hangar slot~3 days for 1 slot; 5 slots = 15 days (cap)
Workshop Level 1 (SEP)~2 days
Workshop Level 1 (Heavy Jet)~6.4 days
Workshop Level 1 → 2 (SEP)~1 day
Workshop Level 1 → 2 (Heavy Jet)~3.2 days
  • Construction runs on the server, independent of whether you are online.
  • The capacity goes live once per minute after the build date has passed.
  • No skill reduces construction timers.

2.5 What the system FBO already has

System FBOs are pre-seeded with randomized capacities depending on airport Size. This is what you compete against.

Fuel capacities (system FBOs)

Capacity is seeded randomly. At Size 0, 100LL is present with 50% probability and Jet fuel with 20%; at Size 1, the probabilities are 70% and 50%. At Size 2, 100LL is seeded and Jet fuel has an 80% chance. Larger airports seed both types.

The capacity bands grow with airport Size. Jet capacity receives an additional random multiplier between 1.2 and 2.2 and is truncated to hundreds of gallons, so it does not share the simple 100LL ranges. Read the FBO's actual capacity and current stock before planning a purchase; seeded values are not a guaranteed present-day supply.


Workshop availability (system FBOs)

SizeSEPMEPTurboPropJetHeavy JetHelicopter
0–1——————
2✅—————
3✅✅————
4✅✅✅✅—✅
5✅✅✅✅✅✅

Heavy Jet Level 1 is seeded at Size 5. Its Level 2 upgrade has only a 30 % chance of being seeded. These are creation rules; check the current FBO services.

Level 2 is standard from Size ≥ 4 for SEP/MEP/TurboProp/Helicopter, and Size 5 for Jet.

Workshop markup (system FBOs)

System FBOs charge a random markup of +10 % to +110 % over the base maintenance price. A nearby player-owned FBO is almost always cheaper.

2.6 Cargo storage fees

When you store cargo at an airport, you pay an hourly fee — unless the cargo fits inside your own FBO's cargo capacity there.

The formula

0.06 Credits per lbs per hour (= Daily charge: weight × 24 × 0.06 Cr)
Your situation at the airportWhat you pay
You own an FBO with enough cargo capacity0 Cr (free)
You own an FBO but cargo exceeds your capacityFee on the overflow weight only
You don't own an FBO thereFee on the full cargo weight
Your company is pausedExempt — no billing
The cargo is Food RationsExempt — always free
Important: the cargo storage fee is paid by the cargo owner — the FBO owner does not collect it as revenue. See §2.8 for what FBO owners actually earn.
  • Grace period: 3 hours free after the cargo is unloaded.
  • Fee is charged once per 24 h per airport.

2.7 Aircraft parking fees

Parking is an airport fee, calculated at an hourly rate. Your own FBO exempts aircraft up to its combined tie-down and hangar capacity, covering the aircraft with the highest parking charges first. Overflow aircraft remain chargeable. Basecamps and paused companies are exempt. Billing also checks that the aircraft is idle and the elapsed parking time; it is not an unconditional debit every hour.

The formula

Fixed part: 8.75 × (0.5 + Size / 10) Cr/h Heavy part: 0.125 × (0.5 + Size / 10) Cr per 1 000 lbs / h, for aircraft MTOW above 200 000 lbs only

Fees by airport Size

SizeFixed / hPer 1 000 lbs above 200 k lbs / h
04.375 Cr0.0625 Cr
15.250 Cr0.0750 Cr
26.125 Cr0.0875 Cr
37.000 Cr0.1000 Cr
47.875 Cr0.1125 Cr
58.750 Cr0.1250 Cr
Example: without an exemption, skill discount or custom owner tariff, a 500 000 lbs aircraft parked 24 h at Size 5 costs 24 × [8.75 + (500 − 200) × 0.125] = 1 110 Cr/day.
  • Hangar slots and tie-downs both count towards your FBO's free-parking capacity.
  • Airport owners can set a lower custom parking tariff. The Parking Fee Reduction skill also reduces the amount charged.

2.8 The weekly ownership fee (Monday 04:45 UTC)

Weekly fee = the server's full reconstruction quote ÷ 17

The quote rebuilds the FBO's current capacities and workshops at that airport's Size ratio. It includes the licence, fuel tanks, cargo storage, rooms, hangars, workshops, tie-downs and one paperwork fee. It is not simply the sum of your historical spending, nor just the asset-only portion of the quote.

  • The weekly pass charges a fee when no previous payment exists or at least 6.5 days have passed. That eligibility test does not schedule a separate Sunday payment.
  • A paused company's fee is skipped.
FBO at Size 5Reconstruction quoteWeekly fee
Licence only31 500 Cr1 852.94 Cr
Licence + 10 000 gal jet tank381 500 Cr22 441.18 Cr
Licence + jet tank + SEP workshop L1521 500 Cr30 676.47 Cr

The recurring fee is about 5.88% of that quote. Use the live quotation when planning an extension.

2.9 What an FBO owner actually earns

Revenue comes from only two streams — and both require you to enable them and have the right skill:

Revenue streamSkill requiredHow to enable
Fuel resale to other playersFuel Resale skill (level 1)Enable "Allow fuel selling" in your FBO settings
Workshop services to other playersWorkshop Resale skill (level 1)Enable "Allow workshop services" in your FBO settings

These are NOT revenue streams for FBO owners (common misconceptions):

  • ❌ Cargo storage fees — paid by cargo owners, not collected by the FBO.
  • ❌ Aircraft parking fees — go to the airport, not to you.
  • ❌ Logistic queries — these generate missions for your company to fly, not payments from others.

Workshop markup

You set a markup multiplier (e.g., 1.5 = +50 %). The minimum is 1.0 (no discount). Your earnings when another player's aircraft is serviced:

Your revenue = total price − (total price ÷ markup)
Example: a 1 000 Cr repair at markup 1.5 → your revenue = 333 Cr.

Fuel resale constraint

  • Maximum sell price: 20 Cr/gal (hard cap, both fuel types).
  • Minimum sell price: cannot go below the world's dealer price.

2.10 Logistic queries — the mission generator

A logistic query is a filter you attach to your FBO: range, heading, cargo weight limits, passenger limits, airport size filter. Triggering a query generates a batch of cargo/passenger missions from your FBO — for your company to fly.

Queries available by skill level

Skill levelTotal queries available
11
23
35
48
510

Cooldown per query slot

Each query has its own independent cooldown:

SlotCooldown
1st query~5 days
2nd query~2 days
3rd–10th queries23 hours each
There is no global weekly reset. Each query's cooldown starts from the last time you triggered it. Stagger your triggers to keep a steady flow of missions.

Bonus missions per query — Enhanced Queries skill

Enhanced Queries expands the random generation range. Outside Challenge Mode, level 3 allows 4 to 11 random generation attempts, instead of 1 to 2 without the skill. Favourites, generation failures and Challenge Mode affect the result; see §5.5. This is not a guarantee of 11 delivered missions.

2.11 Skills that gate FBO features

Full skill tree details are in the Skills chapter. Here is the FBO skill summary:

SkillMax levelCost / levelUnlocks
FBO Main Agreement51 ptBuild FBOs; logistic query ladder (1 / 3 / 5 / 8 / 10 queries)
Workshops Agreement22 ptsL1 = basic workshop · L2 = annual checkups & replacements
Mechanic Speed32 ptsListed as a speed skill; its advertised speed bonus is not applied by the current server calculation (§5.5)
Fuel Resale12 ptsEnable selling fuel to other players
Workshop Resale12 ptsWorkshop accepts other players' aircraft
Enhanced Queries32 ptsMore missions per logistic query trigger

2.12 Auto-stop, auto-pause, deletion

SituationWhat happens
Company pausedWeekly fee skipped. FBO hidden from other players. Not deleted.
Insufficient fundsNo auto-shutdown. The fee is still debited.
Airport closed after you built thereYour FBO is not deleted. You simply cannot build a new FBO at a closed airport.
Manual deletionOnly allowed if no maintenance is currently active (or with force). All logistic queries and pending missions are deleted. Aircraft in your hangar stay parked at the airport.

2.13 TL;DR

  • You build an FBO — you never buy one. System FBOs are permanent fixtures you compete against.
  • Every construction cost is multiplied by the airport Size ratio (0.10 → 1.00).
  • A Heavy Jet workshop at Size 5 costs 448 000 Cr to build and 224 000 Cr to upgrade to Level 2.
  • Cargo storage: 0.06 Cr / lbs / hour after a 3 h grace period. Free inside your own FBO's capacity.
  • Aircraft parking at Size 5: 8.75 Cr/h + 0.125 Cr per 1 000 lbs above 200 k lbs before exemptions and discounts. Your FBO covers aircraft within its parking capacity.
  • Weekly ownership fee = reconstruction quote ÷ 17, including tie-downs and paperwork.
  • FBO owners earn nothing from storage fees or parking fees — only from fuel resale and workshop services.
  • Logistic queries: 1 → 10 slots by skill level, with 5-day / 2-day / 23-hour cooldowns from slot 1 onward.