Chapter 09

Fleet & Aircraft

How much is my 10-year-old Caravan worth today? What's the penalty for returning a rental with half-empty tanks? How does aircraft pricing actually work? Everything about aircraft lifecycle, pricing, rental, and leasing.

TL;DR — the key points
buy-rent-lease
FIG 9.01 — Three ways to operate an aircraft, side-by-side comparison
×1.2New-aircraft surcharge
24 wkAmortisation period
4–48 wkLease terms
−17%System sell haircut

9.1 Three ways to have an aircraft

ModeUpfront costRecurring costWhen it endsMaintenance
Buy newBase price × 1.2Weekly ownership feeNeverYou pay
Buy used (market)Roughly market value (with small random jitter)Weekly ownership feeNeverYou pay
RentSecurity bond (10 × hourly rate)Hourly on flight time + daily if below minimum hoursAuto-terminated (see §9.5)Depends on system/player ownership; see §9.5
LeaseThree weeks of the quoted rentWeekly payment adjusted for the selected termAfter 4–48 weeks, as selectedYou pay (not included)

9.2 How aircraft are priced

The base price formula

The server calculates each aircraft type's price from scratch using its real performance data:

  1. Total workload = how much the aircraft can carry at cruise speed — combining cargo capacity, seat count, and cruise speed.
  2. Hourly operating cost = derived from workload using a smooth curve anchored between a Cessna 172 (baseline) and a B747 (high end).
  3. Weekly ownership fee = hourly operating cost minus fuel and pilot, multiplied by expected weekly hours:
Aircraft classExpected hours per week
SEP, MEP, TurboProp, Helicopter14 h
Glider7 h
Jet21 h
Heavy Jet28 h

4. Base price = weekly ownership fee × 24 (amortized over 24 weeks), rounded down to nearest 100 Cr.

New aircraft surcharge

Default new-aircraft multiplier: Base price × 1.2 (+20%). This is a configurable server setting; use the purchase quote for the active price.

When prices are recalculated

  • After any aircraft-type update by the moderation team.
  • Every Monday around 05:15 UTC as part of the weekly maintenance cycle.

The 10 % update threshold

If a price recalculation would change an existing aircraft's value by less than 10 %, the update is skipped. If the change is 10 % or more, existing aircraft owners receive a credit or debit for the difference, and the aircraft's "for rent" and "for sale" flags are reset.

9.3 Market value and how it depreciates

How value is calculated

Market value = Base price − cost of all deferred repairs

"Deferred repairs" includes: airframe condition shortfall + each engine condition shortfall + overdue scheduled inspection + overdue annual checkup.

There is no age-based depreciation. An aircraft does not lose value just from being old. Value drops only as condition drops — age matters only because more hours mean more wear.

Hightime impact

Hightime increases subsequent wear, indirectly increasing deferred repair costs. The current market-value calculation adds no separate hightime percentage discount. After subtracting deferred repairs, the result is truncated to hundreds of Credits and floored at 1 000 Cr.

Selling to the system

Market value × 0.83 (−17 % haircut)
Where this value lives in your books: the fleet line of your Balance Sheet tracks this market value. Buying an aircraft never touches the Income Statement — it is an asset swap, cash for aircraft (see §8.6) — and wear reaches your books as declining fleet value here.

9.4 Used aircraft from the market

When a used aircraft is generated for the market:

FieldRange
Airframe hours0 to 1.5× hightime threshold
Engine hours0 to just below Time Between Overhaul
Price jitter×0.98 to ×1.08

Time Between Overhaul defaults (before any moderation)

ClassDefault TBO
SEP1 200 h
MEP3 000 h
Helicopter1 000 h
Jet2 200 h
Heavy Jet2 500 h

Freshly spawned new aircraft

A new aircraft has 1–5 flight hours (near zero), 100 % condition on all parts, and full performance specs.

9.5 Rental mechanics

Hourly rate

The rental rate is calculated from the aircraft's maintenance cost portion plus a margin above operating cost. There is a floor of 50 Cr/h.

Security bond

Bond = hourly rate × 10

Charged when you sign the rental agreement. Returned (minus penalties) when you return the aircraft.

Daily minimum flight hours

Rentals require a minimum number of hours flown per day:

ClassMin hours per day (Realistic setting)
SEP, MEP, TurboProp, Helicopter, Glider1 h
Jet2 h
Heavy Jet4 h
Human-only world0 h (no minimum)

Your rental intensity setting reduces this requirement:

SettingHours required
RealisticFull minimum
Medium50 % of minimum
Low25 % of minimum

If you fall short of the daily minimum, the shortfall is charged at 05:15 UTC each day.

Auto-termination

A rental is automatically cancelled if:

  • 7 days pass without a registered flight.
  • The aircraft requires mandatory maintenance.

Maintenance during a rental

System rentals and rentals from another player do not have identical maintenance permissions. The server can refuse configuration of an aircraft while a player-to-player rental is active. An accepted maintenance order is charged to the company placing it; do not assume that all rental maintenance is free or always available to the renter. Leasing separately makes maintenance your responsibility. Read the workshop or return quotation for the aircraft concerned.

Rental return penalties

InfractionPenalty
Missing fuelMissing gallons × local max fuel price × 2.0
Returned at wrong airportRound-trip rent fee + fuel + pilot cost + +10 % paperwork

9.6 Lease mechanics

  • Terms offered: 4, 8, 12, 24, 36 or 48 weeks.
  • Upfront: three weeks of the selected weekly rent. Later weekly deductions begin after that prepaid period.
  • Base weekly rent: weekly ownership fee × 1.2. The longer terms divide that base by 1.05 / 1.10 / 1.15 / 1.20 for 12 / 24 / 36 / 48 weeks. The resulting reductions are approximately 4.76 / 9.09 / 13.04 / 16.67%; 4 and 8 weeks use the base rate.
  • Maintenance: not included — you pay separately.
  • Payments are deducted automatically each week. On expiry the aircraft returns to its owner.
  • After the lease ends, the aircraft is cleaned up automatically within 15 days.

Early termination

25 % of the unused contractual weeks, with any unused prepaid whole weeks refunded separately. The started week counts as consumed; the live return quote shows both amounts.

End-of-lease condition penalty

If the aircraft is returned in worse condition than when you received it:

Penalty = condition shortfall × full repair cost × 1.25

Applied to both airframe and each engine.

9.7 Test-flight onboarding (player addon certification)

If you own a third-party aircraft addon that isn't yet in the OnAir database, you can submit it through a test-flight process.

What your simulator provides automatically

Cruise speed, stall speeds, empty weight, max takeoff weight, fuel capacity, fuel type, engine type, cruise fuel flow, seat count, max payload, display name, and a unique addon hash.

What you can optionally supply

FieldRule
Addon download URLMust be a valid http(s):// URL or the word "default"
Data sheet URLOptional
Proposed seat countUsed if you supply a number greater than 0
Proposed max payloadUsed if you supply a number greater than 0

Test-flight aircraft conditions

The test aircraft is generated with 1–5 hours on the airframe, 100 % condition everywhere, and 50 % fuel.

Fly at least 20 minutes airborne and include a detected cruise phase before registering. Gliders are exempt from the cruise-phase condition, but still need twenty minutes. No separate minimum distance is imposed by this test.

After the test flight

Once you complete the test flight, your addon enters the moderation queue. A moderator reviews it and either approves it, marks it banned (with a reason), or asks you to redo the test flight.

9.8 Aircraft cargo capacity

For every aircraft type, the server calculates how much payload is realistically available:

Maximum payload = aircraft total capacity minus half-fuel weight, minus standard pilot weight, minus copilot weight if applicable.

Fighters have slightly different rules — their cargo limit is calculated directly from the max takeoff weight.

Short-range aircraft

Short-range aircraft (under ~500 NM) are limited to using only 60 % of their theoretical maximum payload. This scales up toward ~97 % for longer-range aircraft. It is a balance design decision.

9.9 Parking — no condition impact

Your aircraft's condition does not decay while parked. Indoor hangar, outdoor tie-down, or apron — it makes no difference.

Condition only changes from flight hours and specific in-flight events. A grounded aircraft stays at exactly the same condition indefinitely.

9.10 Reference constants

ConstantValue
Standard passenger weight190 lbs
Standard seat weight63 lbs
New aircraft price multiplier×1.2
Weekly ownership amortisation24 payments
System sell haircut−17 %
Rental bond10 × hourly rate
Rental floor rate50 Cr/h
Owned vs rented cost advantage2 % per hour
Rental missing-fuel penalty×2.0 on gallons' value
Lease weekly premium×1.2 over ownership
Lease early termination penalty25 % of remaining payments
Lease condition shortfall multiplier×1.25

9.11 TL;DR

  • New aircraft = Base price × 1.2. Used aircraft start lower depending on condition and hours.
  • No age-based depreciation — value = base price minus accumulated repair backlog.
  • Hightime affects future wear; the current market-value calculation has no separate −25% discount.
  • Rental bond = 10 × hourly rate. Return with missing fuel → ×2.0 penalty on the missing gallons' value.
  • Lease = 4–48 weeks, with three weeks paid upfront and a term-dependent weekly quote. Early return fees and unused advance refunds are itemised in the quote.
  • No condition penalty for parking — not indoors, not outdoors, not at any airport.
  • A test flight requires 20 minutes airborne and a detected cruise phase (cruise exempt for gliders).