Company Skills
How many skill points will I need to max the FBO branch? Is the −10 % landing fee skill worth 3 points? Which skill hides a non-linear bonus? Everything about the 22-skill tree.
TL;DR — the key points
5.1 How you earn skill points
| Source | Points |
|---|---|
| Company creation | +1 pt |
| Every company level-up | +2 pts |
| Creating a Virtual Airline | +5 pts |
| Airliner company upgrade (if below level 3) | Catch-up bonus |
| Main quest milestones | Variable |
Company XP formula
XP to advance from level N to N+1 = N × 1 000
Going from level 9 to level 10 costs 9 000 XP. The cost rises linearly with the current level; it is not the same at every level.
5.2 The cost model
Every level within the same skill costs the same number of points:
Taking a 2-point-per-level skill to level 3 costs 6 points total — not 2+4+6.
Root skills (1 point each)
Four branch roots can be unlocked with your creation point:
- Bank Loans Agreement — Finance branch
- FBO Main Agreement — FBO branch
- Passengers Licence — Mission branch
- Hiring Agreement — AI/Employees branch
A fresh company with 1 point can pick exactly one root.
5.3 Respec — resetting the skill tree
| Respec | Cost |
|---|---|
| First time, non-negative company value | Free |
| Negative company value, including first reset | 1 000 Cr quoted |
| Each subsequent | 1 % of company value × reset count (capped at 5 % of company value) |
A respec wipes your current skill allocation. Your total earned skill points are preserved — you rebuild from scratch with everything you've accumulated so far.
Scenario note: companies started in certain scenarios have all skills at maximum by default.
5.4 All 22 skills
FINANCE branch
| Skill | Max level | Cost / level | Prerequisite | Effect per level |
|---|---|---|---|---|
| Bank Loans Agreement | 1 | 1 pt | — | Unlocks bank loans |
| Loan Interest Reduction | 3 | 2 pts | Bank Loans | −1 / −2 / −3 % percentage points off the annual rate; see the live quote (§8.2) |
| Parking Fee Reduction | 2 | 2 pts | Bank Loans | −5 / −10 % parking fees |
| Weekly Ownership Reduction | 3 | 3 pts | Loan Interest | −3 / −5 / −10 % weekly ownership fee ⚠ |
| Landing Fee Reduction | 2 | 3 pts | Parking Fee | −5 / −10 % landing fees |
FBO branch
| Skill | Max level | Cost / level | Prerequisite | Effect per level |
|---|---|---|---|---|
| FBO Main Agreement | 5 | 1 pt | — | Logistic query slots: 1 / 3 / 5 / 8 / 10 (see FBO chapter) |
| Enhanced Queries | 3 | 2 pts | FBO Main | Random attempts: 2–5 / 3–8 / 4–11 outside Challenge Mode; see §5.5 |
| Workshops Agreement | 2 | 2 pts | FBO Main | L1 = workshop Level 1 · L2 = workshop Level 2 |
| Mechanic Speed | 3 | 2 pts | Workshops | Advertised speed effect is not applied by the current server calculation; see §5.5 |
| Fuel Resale | 1 | 2 pts | FBO Main | Enable fuel selling to other players |
| Workshop Resale | 1 | 2 pts | Workshops | Workshop accepts other players' aircraft |
MISSION branch
| Skill | Max level | Cost / level | Prerequisite | Effect |
|---|---|---|---|---|
| Passengers Licence | 1 | 1 pt | — | Unlocks passenger missions |
| Last-Minute Jobs | 1 | 2 pts | Passengers | Unlocks last-minute job market |
| Medical Transport | 1 | 2 pts | Passengers | Medical transport certification |
| Dangerous Goods | 1 | 2 pts | Passengers | Hazardous materials certification |
AI / EMPLOYEES branch
| Skill | Max level | Cost / level | Prerequisite | Effect per level |
|---|---|---|---|---|
| Hiring Agreement | 1 | 1 pt | — | Unlocks hiring employees and freelancers |
| Training Efficiency | 3 | 2 pts | Hiring | +5 / +10 / +20 % training quality |
| Training Speed | 3 | 2 pts | Hiring | +5 / +10 / +20 % training speed |
| Aircraft Condition | 3 | 1 pt | Training Efficiency | Advertised wear effect is not applied by the current server calculation; remains an XP-skill prerequisite |
| AI Fuel Efficiency | 3 | 3 pts | Training Efficiency | −1 / −2 / −4 % AI pilot fuel burn |
| Employee Transport Speed | 3 | 3 pts | Training Speed | +5 / +10 / +20 % employee relocation speed |
| XP Bonus | 3 | 2 pts | Aircraft Condition | +1 / +2 / +3 % XP ⚠ (conditional — see §5.5) |
Total to max everything: 98 points. Starting from 1 point at company creation + 2 per level, you need level 50 to fully max the tree (without counting VA, quest, or Airliner bonuses).
Deleted legacy skills: three old load-speed skills were removed from the game. They no longer exist and cannot be unlocked.
5.5 The fine print — skills with hidden behaviour
⚠ Weekly Ownership Reduction — the non-linear jump
The three levels do not reduce evenly:
| Level | Reduction |
|---|---|
| 1 | −3 % |
| 2 | −5 % |
| 3 | −10 % |
The jump from Level 2 to Level 3 is 2.5 times as large as Level 1 to Level 2. If you only have 6 points to spare, stopping at Level 2 misses half the total benefit. Push to Level 3.
Enhanced Queries — generation attempts and exceptions
Outside Challenge Mode, the server scales both bounds, but the random upper bound is excluded:
| Skill level | Random generation attempts |
|---|---|
| 0 | 1–2 |
| 1 | 2–5 |
| 2 | 3–8 |
| 3 | 4–11 |
In Challenge Mode those ranges are 1–2 / 2–3 / 3–4 / 4–5. Favourites are handled separately, and a generation attempt may fail to produce a usable mission. Do not treat the upper number as a guaranteed batch size.
XP Bonus — when the multiplier applies
The skill multiplies base XP and its percentage bonuses by 1.01 / 1.02 / 1.03 when the server's XP-impact list contains an entry. This is not strictly a test for a positive bonus: explanatory entries with 0% also count. Flat XP, such as a qualifying medical diversion, is added afterwards.
Realistic Sim Procedures enable the procedure and score bonuses, but are not required for all XP effects. Sim-failure, equipment and airport bonuses are processed separately (§6.8).
Mechanic Speed and Aircraft Condition — current limitation
These skills remain in the tree, with advertised speed and wear improvements. The current server calculations do not apply those advertised improvements: mechanic work power uses personal stats and elapsed time, while base wear returns the common wear constant. Do not budget a saving from these two effects. Aircraft Condition still gates the XP Bonus skill.
Training Efficiency and Training Speed
These skills use a doubling progression:
| Level | Efficiency bonus | Speed bonus |
|---|---|---|
| 1 | +5 % | −5 % training time |
| 2 | +10 % | −10 % training time |
| 3 | +20 % | −20 % training time |
5.6 Branch diagrams
FINANCE branch
Bank Loans Agreement (1 pt)
|-- Loan Interest Reduction (2 pts/lvl, 3 lvl) --- Weekly Ownership Reduction (3 pts/lvl, 3 lvl)
+-- Parking Fee Reduction (2 pts/lvl, 2 lvl) ----- Landing Fee Reduction (3 pts/lvl, 2 lvl)Cost to max: 1 + 6 + 9 + 4 + 6 = 26 pts
FBO branch
FBO Main Agreement (1 pt/lvl, 5 lvl)
|-- Enhanced Queries (2 pts/lvl, 3 lvl)
|-- Fuel Resale (2 pts, 1 lvl)
+-- Workshops Agreement (2 pts/lvl, 2 lvl)
|-- Mechanic Speed (2 pts/lvl, 3 lvl)
+-- Workshop Resale (2 pts, 1 lvl)Cost to max: 5 + 6 + 2 + 4 + 6 + 2 = 25 pts
MISSION branch
Passengers Licence (1 pt)
|-- Last-Minute Jobs (2 pts)
|-- Medical Transport (2 pts)
+-- Dangerous Goods (2 pts)Cost to max: 1 + 2 + 2 + 2 = 7 pts
AI / EMPLOYEES branch
Hiring Agreement (1 pt)
|-- Training Efficiency (2 pts/lvl, 3 lvl)
| |-- Aircraft Condition (1 pt/lvl, 3 lvl)
| | +-- XP Bonus (2 pts/lvl, 3 lvl)
| +-- AI Fuel Efficiency (3 pts/lvl, 3 lvl)
+-- Training Speed (2 pts/lvl, 3 lvl)
+-- Employee Transport Speed (3 pts/lvl, 3 lvl)Cost to max: 1 + 6 + 3 + 6 + 9 + 6 + 9 = 40 pts
5.7 Hidden rules worth knowing
- No rank gate — the only gates are the prerequisite skill and having enough points. Nothing like "requires Company Rank 5".
- Binary vs. graduated skills — some skills simply unlock a feature (present/absent), others scale per level.
- XP Bonus depends on the XP-impact calculation (§5.5); Realistic Sim Procedures are not its only possible trigger.
- Enhanced Queries expands generation attempts; favourites and Challenge Mode need separate treatment.
- Weekly Ownership Reduction Level 3 is where most of the value lives — don't stop at Level 2.
5.8 Recommended starter builds
The FBO magnate (25 pts)
Max the FBO branch. Enable fuel and workshop resale. Max logistic queries and enhanced queries. Sell services to everyone.
The cost-cutter (16 pts)
Bank Loans → Loan Interest L3 → Weekly Ownership L3. The 16-point total includes the root. Reduce interest and recurring ownership costs.
The XP grinder (16 pts)
Hiring → Training Efficiency L3 → Aircraft Condition L3 → XP Bonus L3. The XP multiplier follows §5.5; the intermediate Aircraft Condition skill does not currently reduce wear.
The passenger operator (4 pts)
Hiring + Passengers Licence + one of Last-Minute / Medical / Dangerous. A low-cost path to specialized job markets.
5.9 TL;DR
- 22 skills, four branches, 98 points to max the tree: level 50 from the initial point plus level-ups alone.
- First respec is free at non-negative company value; a negative value produces a 1 000 Cr quote.
- Enhanced Queries expands random attempts; see the exclusive upper bounds and Challenge Mode ranges in §5.5.
- Weekly Ownership L3 reduces fees by 10%, compared with 5% at L2.
- The XP skill multiplier uses the server's XP-impact list, not a blanket Realistic Sim Procedures requirement.
- Advertised mechanic-speed and aircraft-wear skill savings are not applied in the current server calculations.