What counts against my flight score? How do I land an "A"? Does a 98 % score pay me more money? Everything about how the server grades each flight.
TL;DR — the key pointsFIG 6.01 — Eight main stages of a tracked flight; the tracker also distinguishes preparation and shutdown
6.1 The overall formula
Score % = total points earned ÷ total points possible
No phase weighting — a point earned during taxi counts the same as a point during cruise or landing.
The maximum possible points depend on which trackers apply to your aircraft class and company settings.
A typical jet flight has a maximum of around 80–90 points.
Score is stored as a number from 0 to 1. The interface displays it as a percentage.
6.2 Flight phases — when each starts and what to fly
The engine moves through these phases automatically, based on your aircraft's state. The table below is your phase-by-phase checklist: when each phase begins, and the lighting and procedures OnAir expects while you are in it. The point value of each check is broken down in §6.4 (always-on) and §6.5 (per-phase).
Phase
When it starts
Lighting & procedures to fly
Aircraft Preparation
Before engines are running
Start tracking before the engines — engines already running at tracking start costs 3 points, unrecoverable. Beacon (or strobe) ON.
Engine On
Engines running, not yet moving
Taxi ON, Nav ON, Landing OFF.
Departure Taxi
Any ground movement
Taxi ON, Nav ON, Landing OFF. Taxi speed below 40 kts.
Takeoff
Accelerating on the ground, above 40 kts
When you start the take-off roll: Taxi OFF, Landing ON. Jets: flaps set for take-off.
Initial Climb
First 3 min after liftoff, or IAS > 240 kts (jets)
Landing ON — keep them on through the initial climb. Taxi OFF within 60 s. Gear up.
Enroute — Climb / Level / Descent
Sustained climb, level or descent (beyond ±200 ft/min for 30 s)
Landing OFF above FL180 / ON below. Nav ON, Taxi OFF. Flaps up until short final. Speed ≤ 250 kts below 10 000 ft.
Approach
Near the destination (30 NM for jets, else 2 + airport-size × 2 NM) and below the altitude gate
Landing ON. Nav ON. Extend gear and flaps on schedule — mind the max extension speeds.
Landing
On the ground, decelerating below 40 kts
Rated once at touchdown (vertical speed, G-force, airspeed). Gear down, flaps deployed, no bounce.
Arrival Taxi
After touchdown
When you vacate the runway: Taxi ON, Landing OFF. Nav ON. Flaps up. Taxi speed below 40 kts.
Engine Off
All engines shut down
Landing OFF, all lights off except beacon/strobe until the engines stop. Fuel reserve ≥ 30 min of cruise flow.
Always-on limits. Some checks run in every phase, not just the one you are in: the bank, pitch and G-force envelopes, the 250 kt limit below 10 000 ft, stall and overspeed warnings, flap and gear overspeed, beacon-or-strobe while any engine runs, and taxi-light discipline (on while rolling, off once airborne). Their point values are in §6.4 and the exact thresholds in §6.7.
Aircraft-type exceptions. Gliders skip the G-force, pitch, bank, engines-off-at-start and fuel-reserve checks. Fighters skip pitch, bank and the 250 kt limit. Helicopters skip every flap check. Only jets are graded on take-off flaps. Everything else follows the table above.
Live guidance in the Companion. During tracking, the Score tab walks you through this table live. The phase you are in expands automatically and shows the exact instruction for that moment (for example, "When accelerating for take-off: Taxi OFF, Landing ON"). When a light check is being missed, a red countdown shows how many seconds remain before the point is actually lost, and your current bank, pitch, G-force and speed are displayed next to each check as you fly.
This phase guide is intentionally generic — it covers every aircraft type OnAir tracks, from GA and ultralights up to heavy jets, and is limited to lighting and the items OnAir actually scores. For everything else, follow your aircraft's own normal procedures.
6.3 How scoring works
Each tracker starts at full points.
Each violation removes a fixed number of points.
A minimum delay between penalties prevents you from being docked twice for a single brief event.
Some trackers give you a grace period to correct before the first point is removed.
Score floor = 0 — trackers cannot go negative.
6.4 General trackers (active throughout the entire flight)
Tracker
Max pts
Points lost / violation
Notes
Max G-force
3
1
G < −1.0 or G > 2.5
Max Pitch
3
1
Pitch below −25° or above +25°
Max Bank angle
3
1
Above 35° (jets) or 45° (all others)
Beacon + Strobe lights
3
1
Both lights off while engines are running
Speed below FL100
3
1
Above 265 kts below 10 000 ft (20 s grace)
Overspeed (VNE)
6
2
Simulator overspeed warning active
Stall warning
6
2
Stall warning active above 150 ft AGL
Flap overspeed
6
2
Flaps extended above maximum flap speed
Gear overspeed
6
2
Gear extended above maximum gear speed
Taxi lights
3
1
Taxi lights off on the ground or on in flight, at ≥7 kts with engines running; 60 s warning
Bank angle is a single threshold — not tiered. There are no partial penalties at 30° or 40°. Once you exceed 35° (jets) or 45° (others), the tracker fires.
A separate flat XP award, added after percentage calculations
There is no overall +61% cap. The server adds the applicable percentage bonuses, then applies the XP skill multiplier when its XP-impact list contains an entry (including a zero-percent explanation). Flat XP is added last. An entry's presence is not the same as earning a positive bonus.
✅ Reputation
For flights with Realistic Sim Procedures enabled, your score affects reputation gain:
Score
Reputation result
100 %
Double the base reputation gain
50 %
Normal base gain only
0 %
Zero gain (never negative)
Without Realistic Sim Procedures, your score has no reputation effect.
Checkride flights
Checkrides use a separate evaluation. The flight scoring still runs, but:
No reputation gain or loss.
Passing sets base XP to 100; applicable bonuses are processed afterwards, so the total need not equal 100.
AI-flown flights
No XP earned at all.
Reputation is based on crew stats, not flight score.
6.9 Flying without Realistic Sim Procedures
The procedure and score bonuses in §6.8 are inactive, and score-based reputation is disabled. Sim-failure, equipment, airport and qualifying flat XP effects can still apply, as can the XP skill multiplier under its own condition. Choose the setting for the procedure rules you want to fly, not as a supposed requirement for every XP bonus.
6.10 Top 5 score killers
Landing ratings (up to 30 points total). A single D-rated landing costs 6 points on that rating alone.
Fuel reserve below 30 min at shutdown — 5 points lost, plus the Safety bonus is blocked.
Stall, overspeed, flap/gear overspeed — 2 points per violation on each affected tracker, up to 6 total per tracker after repeats.
Starting with engines already running — 3 points lost immediately, no way to recover.
Bank angle above threshold — 1 point per violation, up to 3 total; a violation also blocks the Comfort XP bonus.
6.11 TL;DR
Score = total points earned ÷ total points possible. No phase weighting.
Score does NOT affect cash — only XP bonuses and reputation.
Landing is worth up to 30 points, rated via 3 independent checks (V/S, G, speed). The worst grade is displayed.
Fuel reserve below 30 min = 5 pts lost + Safety bonus blocked.
Procedure/score bonuses require Realistic Sim Procedures; equipment, airport, sim-failure and qualifying flat XP effects are separate. There is no +61% global cap.
The XP Bonus skill uses the server's XP-impact list (§5.5); an entry need not carry a positive percentage.