Chapter 06

Flight Scoring

What counts against my flight score? How do I land an "A"? Does a 98 % score pay me more money? Everything about how the server grades each flight.

TL;DR — the key points
flight-phases
FIG 6.01 — Eight main stages of a tracked flight; the tracker also distinguishes preparation and shutdown

6.1 The overall formula

Score % = total points earned ÷ total points possible
  • No phase weighting — a point earned during taxi counts the same as a point during cruise or landing.
  • The maximum possible points depend on which trackers apply to your aircraft class and company settings.
  • A typical jet flight has a maximum of around 80–90 points.
  • Score is stored as a number from 0 to 1. The interface displays it as a percentage.

6.2 Flight phases — when each starts and what to fly

The engine moves through these phases automatically, based on your aircraft's state. The table below is your phase-by-phase checklist: when each phase begins, and the lighting and procedures OnAir expects while you are in it. The point value of each check is broken down in §6.4 (always-on) and §6.5 (per-phase).

PhaseWhen it startsLighting & procedures to fly
Aircraft PreparationBefore engines are runningStart tracking before the engines — engines already running at tracking start costs 3 points, unrecoverable. Beacon (or strobe) ON.
Engine OnEngines running, not yet movingTaxi ON, Nav ON, Landing OFF.
Departure TaxiAny ground movementTaxi ON, Nav ON, Landing OFF. Taxi speed below 40 kts.
TakeoffAccelerating on the ground, above 40 ktsWhen you start the take-off roll: Taxi OFF, Landing ON. Jets: flaps set for take-off.
Initial ClimbFirst 3 min after liftoff, or IAS > 240 kts (jets)Landing ON — keep them on through the initial climb. Taxi OFF within 60 s. Gear up.
Enroute — Climb / Level / DescentSustained climb, level or descent (beyond ±200 ft/min for 30 s)Landing OFF above FL180 / ON below. Nav ON, Taxi OFF. Flaps up until short final. Speed ≤ 250 kts below 10 000 ft.
ApproachNear the destination (30 NM for jets, else 2 + airport-size × 2 NM) and below the altitude gateLanding ON. Nav ON. Extend gear and flaps on schedule — mind the max extension speeds.
LandingOn the ground, decelerating below 40 ktsRated once at touchdown (vertical speed, G-force, airspeed). Gear down, flaps deployed, no bounce.
Arrival TaxiAfter touchdownWhen you vacate the runway: Taxi ON, Landing OFF. Nav ON. Flaps up. Taxi speed below 40 kts.
Engine OffAll engines shut downLanding OFF, all lights off except beacon/strobe until the engines stop. Fuel reserve ≥ 30 min of cruise flow.
Always-on limits. Some checks run in every phase, not just the one you are in: the bank, pitch and G-force envelopes, the 250 kt limit below 10 000 ft, stall and overspeed warnings, flap and gear overspeed, beacon-or-strobe while any engine runs, and taxi-light discipline (on while rolling, off once airborne). Their point values are in §6.4 and the exact thresholds in §6.7.
Aircraft-type exceptions. Gliders skip the G-force, pitch, bank, engines-off-at-start and fuel-reserve checks. Fighters skip pitch, bank and the 250 kt limit. Helicopters skip every flap check. Only jets are graded on take-off flaps. Everything else follows the table above.
Live guidance in the Companion. During tracking, the Score tab walks you through this table live. The phase you are in expands automatically and shows the exact instruction for that moment (for example, "When accelerating for take-off: Taxi OFF, Landing ON"). When a light check is being missed, a red countdown shows how many seconds remain before the point is actually lost, and your current bank, pitch, G-force and speed are displayed next to each check as you fly.
This phase guide is intentionally generic — it covers every aircraft type OnAir tracks, from GA and ultralights up to heavy jets, and is limited to lighting and the items OnAir actually scores. For everything else, follow your aircraft's own normal procedures.

6.3 How scoring works

  • Each tracker starts at full points.
  • Each violation removes a fixed number of points.
  • A minimum delay between penalties prevents you from being docked twice for a single brief event.
  • Some trackers give you a grace period to correct before the first point is removed.
  • Score floor = 0 — trackers cannot go negative.

6.4 General trackers (active throughout the entire flight)

TrackerMax ptsPoints lost / violationNotes
Max G-force31G < −1.0 or G > 2.5
Max Pitch31Pitch below −25° or above +25°
Max Bank angle31Above 35° (jets) or 45° (all others)
Beacon + Strobe lights31Both lights off while engines are running
Speed below FL10031Above 265 kts below 10 000 ft (20 s grace)
Overspeed (VNE)62Simulator overspeed warning active
Stall warning62Stall warning active above 150 ft AGL
Flap overspeed62Flaps extended above maximum flap speed
Gear overspeed62Gear extended above maximum gear speed
Taxi lights31Taxi lights off on the ground or on in flight, at ≥7 kts with engines running; 60 s warning
Bank angle is a single threshold — not tiered. There are no partial penalties at 30° or 40°. Once you exceed 35° (jets) or 45° (others), the tracker fires.

6.5 Per-phase trackers

Aircraft Preparation

TrackerMax ptsNotes
Engines already running at tracking start3All 3 points lost immediately — no recovery

Departure Taxi

TrackerMax ptsNotes
Landing lights off during taxi (optional)1180 s grace
Nav lights on (optional)1—
Ground speed below 40 kts1Taxi overspeed penalty

Takeoff

TrackerMax ptsNotes
Flaps deployed (jets only)1Flaps at 0 at rotation

Initial Climb

TrackerMax ptsNotes
Landing lights on (optional)1—
Nav lights on (optional)1—

Landing (up to 35 points)

TrackerMax ptsPoints lost / stepHow it is scored
Vertical speed rating102Based on V/S at touchdown (see §6.6)
G-force rating102Based on G at touchdown
Airspeed rating102Based on speed above reference speed
Bounces31 per bounceEach time airborne > 0.3 s after first touchdown
Flaps deployed (non-helicopter)11Flaps at 0 at touchdown
Landing gear down11Gear up at touchdown
Landing score is set once at touchdown and does not update afterward.

Arrival Taxi

TrackerMax pts
Landing lights off (optional)1
Nav lights on (optional)1
Ground speed below 40 kts1
Flaps retracted (non-helicopter)1

Engine Off

TrackerMax pts
Landing lights off (optional)1
Fuel reserve ≥ 30 min5
Running low on fuel at shutdown is one of the biggest single-point losses available.

6.6 Landing ratings — the A/B/C/D/E scale

Three independent ratings, each producing a letter and a score. The worst of the three is your displayed landing grade.

Vertical speed at touchdown

GradeV/S
A Very smoothbelow 200 fpm
B Smooth200–299 fpm
C Regular300–399 fpm
D Hard400–499 fpm
E Very hard500 fpm or above

G-force at touchdown

GradeG
Abelow 1.1 G
B1.1–1.19 G
C1.2–1.39 G
D1.4–1.69 G
E1.7 G or above

Airspeed at touchdown

Reference speed = maximum(stall speed, 25 kts) × 1.3

GradeSpeed above reference
ALess than +10 kts
B+10–19 kts
C+20–29 kts
D+30–39 kts
E+40 kts or above

Points per grade

GradeLanding points (each of the 3 ratings)
A10
B8
C6
D4 — also triggers a Hard Landing event
E2 — also triggers a Hard Landing event

An A or B grade triggers a Soft Landing event, which unlocks an XP bonus (see §6.9).

6.7 Key thresholds — quick lookup

MeasureLimit
G-force envelope−1.0 G / +2.5 G
Bank angle (jets)±35°
Bank angle (all others)±45°
Pitch±25°
Speed restriction below FL100265 kts
Stall warning triggerArmed only above 150 ft AGL
Soft landing bonusA or B landing event; not determined by vertical speed alone
Hard landing (V/S)400 fpm or above
Fuel reserve minimum≥ 30 min of cruise fuel flow
Bounce thresholdAirborne > 0.3 s after first touchdown
Taxi speed limit40 kts

6.8 What your score actually changes in the economy

❌ Cash payout

The flight score has zero effect on your cash earnings. Mission reward is fixed at dispatch. A 100 % score pays the same as a 40 % score.

✅ XP bonuses

XP bonuses are additive percentages added on top of base XP (base XP is capped at 500 NM / 2 h of flight).

Procedure and score bonuses below require Realistic Sim Procedures:

XP BonusAmountCondition
Comfort+5 %No bank, G-force or pitch violations
Safety+10 %No tracked safety/procedure violations
Aircraft handling+5 %No tracked handling violations or hard landing
Soft landing+5 %A or B landing event
Night landing+3 %Night-landing event
Crosswind landing+5 %Qualifying crosswind event
Short runway+5 %Actual arrival at Size 0
IMC approach+5 %Qualifying IMC/visibility condition
Score >98 %+10 %Exclusive with the next row
Score >95 %, up to 98 %+5 %Exactly 95 % earns neither score bonus
Lights scoring enabled+5 %Company lights-scoring setting

The +10% and +5% score bonuses do not stack. These listed procedure/score bonuses total at most 53%.

Other bonuses are processed outside the Realistic Sim Procedures condition:

XP effectAmount
Sim failures enabled+3 %
Equipment/autopilot difficulty+50 / +80 / +100 % for equipment levels 1 / 2 / 3; level 0 gives none
Airport XP boost+10 / +20 / +30 % by boost level
Qualifying medical emergency diversionA separate flat XP award, added after percentage calculations

There is no overall +61% cap. The server adds the applicable percentage bonuses, then applies the XP skill multiplier when its XP-impact list contains an entry (including a zero-percent explanation). Flat XP is added last. An entry's presence is not the same as earning a positive bonus.

✅ Reputation

For flights with Realistic Sim Procedures enabled, your score affects reputation gain:

ScoreReputation result
100 %Double the base reputation gain
50 %Normal base gain only
0 %Zero gain (never negative)

Without Realistic Sim Procedures, your score has no reputation effect.

Checkride flights

Checkrides use a separate evaluation. The flight scoring still runs, but:

  • No reputation gain or loss.
  • Passing sets base XP to 100; applicable bonuses are processed afterwards, so the total need not equal 100.

AI-flown flights

  • No XP earned at all.
  • Reputation is based on crew stats, not flight score.

6.9 Flying without Realistic Sim Procedures

The procedure and score bonuses in §6.8 are inactive, and score-based reputation is disabled. Sim-failure, equipment, airport and qualifying flat XP effects can still apply, as can the XP skill multiplier under its own condition. Choose the setting for the procedure rules you want to fly, not as a supposed requirement for every XP bonus.

6.10 Top 5 score killers

  1. Landing ratings (up to 30 points total). A single D-rated landing costs 6 points on that rating alone.
  2. Fuel reserve below 30 min at shutdown — 5 points lost, plus the Safety bonus is blocked.
  3. Stall, overspeed, flap/gear overspeed — 2 points per violation on each affected tracker, up to 6 total per tracker after repeats.
  4. Starting with engines already running — 3 points lost immediately, no way to recover.
  5. Bank angle above threshold — 1 point per violation, up to 3 total; a violation also blocks the Comfort XP bonus.

6.11 TL;DR

  • Score = total points earned ÷ total points possible. No phase weighting.
  • Score does NOT affect cash — only XP bonuses and reputation.
  • Landing is worth up to 30 points, rated via 3 independent checks (V/S, G, speed). The worst grade is displayed.
  • Fuel reserve below 30 min = 5 pts lost + Safety bonus blocked.
  • Procedure/score bonuses require Realistic Sim Procedures; equipment, airport, sim-failure and qualifying flat XP effects are separate. There is no +61% global cap.
  • The XP Bonus skill uses the server's XP-impact list (§5.5); an entry need not carry a positive percentage.