Chapter 07

Airport Network

Where does your company live? Your FBOs and their configuration, basecamps, owned airports and airport lookup.

7.1 My FBOs

Header

  • View toggle (Strips / Table) — Switch between the flight-strip layout and a compact sortable table.
  • Sort control — In Strips view a dropdown lets you pick the sort column and direction (the Table view sorts by clicking a header directly).
  • Refresh — Reloads the FBO list.

Create FBO bar

The top bar lets you start a new FBO immediately:

  • Type or paste an ICAO in the input (autocomplete suggests airports).
  • Click Create FBO. The app validates that the airport exists, is not closed, and doesn't already host one of your FBOs.
  • If your company owns the FBOs Agreement skill, a confirmation modal previews the airport name and reminds you that workshop skills must be purchased separately. Confirming opens the FBO configuration screen where you set capacity, fuel tanks, selling prices, workshops and cargo.
  • If you don't own the FBOs Agreement skill yet, the modal is swapped for a Skill required gate — building an FBO is blocked at level 0. A shortcut button jumps you to the Skills page so you can purchase it.

Refuel All My FBOs

Bulk-refuel card that tops up every FBO in a single call:

  • Two independent thresholds — 100LL target and Jet target (percent, default 100). Set what fraction of each tank's capacity should be filled.
  • Preview — Returns a quote (total cost, gallons/liters of 100LL and Jet ordered, optional server message) without committing anything.
  • Confirm — Places the actual refuel order; the FBO list reloads afterward. Cancel dismisses the quote without charging you.

Stats cards

Four cards summarize your FBO network (each with a rolling sparkline):

  • Total FBOs — Number of FBOs you own.
  • 100LL — Total 100LL fuel stock across all FBOs.
  • Jet-A1 — Total Jet-A1 stock across all FBOs.
  • Hangars — Total aircraft hangar capacity.

FBO list

The table toolbar includes a quick filter by airport ICAO or FBO name — useful when managing a large network.

  • Status accent — A vertical color bar (shown in both strips and table view): BUILDING (under construction), OPEN (workshop selling enabled) or CLOSED.
  • Name, Airport (ICAO link opens Airport Lookup), Cargo Cap.
  • 100LL / Jet — Current quantity over tank capacity, rendered as a horizontal gauge. Turns orange below 50 % and red below 25 %. A dash means the tank doesn't exist.
  • 100LL Price / Jet Price — Sell price, or a dash when selling is disabled.
  • Hgrs — Hangar capacity.
  • Workshop — Open / Closed badge, or a ready in X chip when the workshop is still being built (hover for the exact completion time).
  • Configure button — Opens the FBO configuration screen (prices, stock, selling toggles, workshops, cargo).
  • In Table view, every column header is sortable: click once for ascending, twice for descending, three times to return to the original order.

Workshop Capabilities card

Lists every FBO and the aircraft classes it is certified to service:

  • SEP, MEP, TurboProp, Jet, Heavy Jet, Helicopter — Each active class appears as a colored badge.
  • An FBO with no workshop shows No workshop. Extra workshop skills must be purchased from the FBO configuration page.

Workshop coverage card

A network-level view that cross-references every FBO workshop against the aircraft classes you actually own, so gaps stand out at a glance:

  • One tile per class (SEP, MEP, Helicopter, TurboProp, Jet, Heavy Jet) showing whether any of your FBOs offers it at Basic (routine 100 h inspection / repairs) and/or Annual (annual checkup + engine swap), plus how many of your aircraft fall in that class.
  • A class you own aircraft for but can't service anywhere in your network is highlighted in red — every check for those aircraft has to be outsourced to another company's FBO.
  • Hover a tile to see which FBO(s) cover it; the header summarises how many of your aircraft have no in-network workshop.
  • The class-to-workshop mapping mirrors the game exactly: piston size variants fold into their base class, single- and multi-engine turboprops both map to TurboProp, and gliders are serviced by the SEP workshop.

Fuel Levels chart

Stacked bar chart showing the current 100LL (green) and Jet (blue) stock for each FBO — useful to spot tanks that need a resupply run.

Tips

  • Use Refuel All My FBOs with Preview before confirming: you'll see exactly what it costs and how much fuel is being ordered.
  • System-FBO workshops are seeded by Size: no workshop at 0–1; SEP Level 1 at 2; MEP added at 3; TurboProp, Jet and Helicopter at 4; Heavy Jet Level 1 at 5. Only Heavy Jet Level 2 has a 30% seeding chance at Size 5. Player FBOs must build their own workshops. Check the current services.
  • The gauge zones (red < 25 %, orange < 50 %) let you glance at the list and spot resupply needs instantly.
  • Click an ICAO to jump to the Airport Lookup for demand/supply intelligence before raising prices.

OnAir Documentation

Click an FBO name as well as its Configure button to open its configuration. The adjacent ICAO opens the airport instead.

7.2 FBO Configuration

Manages one FBO across three tabs: Assets, Fuel and Logistic Queries (the last two stay disabled until the FBO exists).

Header and construction

An orange BUILDING pill marks work in progress, and a collapsible banner lists every asset being built with its remaining time; settings stay editable. The info strip carries the weekly ownership cost, split into Now and After construction while building, the airport's FBO Boost and a red No Access warning without FBO rights. Dismantle destroys stored fuel, deletes the queries and stops upgrades and maintenance; refused while an aircraft is in maintenance.

Assets tab

  • Assets — Name plus the table of Cargo, 100LL, Jet, Crew Rooms, TieDowns and Hangars, with an orange pill where an upgrade is queued.
  • Hangars — A hangar place shelters one aircraft. When this FBO's hangars can hold all of your aircraft parked at the airport, a departure from here needs no de-icing; when they hold only some of them, the de-icing warning lets you tick In a hangar before take-off. Hangars count once built. De-icing is an option, off by default: Settings → Flight Sim, Enable de-icing penalty. For parking fees, a hangar place counts like a tie-down. Hangars will also serve other purposes in the near future.
  • Selling — 100LL and Jet A prices per gallon (floor is the local dealer, cap is 20), plus workshop selling with a markup from 1 to 20. Each kind of sale needs its skill — Fuel Seller for fuel, Workshop Selling for workshop services; without it the box is greyed out and a line points to the Skills page.
  • Workshop Agreements — Six types (SEP, MEP, Helo, TurboProp, Jet, Heavy Jet) in two tiers: Basic opens the workshop, Annual adds annual maintenance and engine swap. Basic needs Workshops skill 1, Annual skill 2, and Annual switches Basic on with it. Acquired agreements are locked, as is the whole panel while workshop assets are being built.

Save selling options is free; agreements and capacities go through Get a Quotation, disabled until one changes; a brand-new FBO also needs the FBOs Agreement skill. The right panel itemises the quote, its duration and the new weekly cost, and Accept keeps you on the same FBO. With a workshop, a Workshop Activity panel shows mechanics, slots in maintenance, ETA and queue.

Fuel tab

Dealer fuel is paid immediately. The first order sets delivery to 24 hours later. Further purchases join the same pending batch and postpone its existing delivery date by two hours each, for the whole batch; they do not start a fresh 24-hour timer. The periodic server pass delivers the batch once due.

  • Each row gives tank level and capacity, quantity ordered, maximum, your quantity, unit price and total, and flags a missing tank, a tank still being built or an enlargement under way. A pending delivery gets its own panel with the arrival time.
  • Restock advisor — Set a target level and press Fill to pre-fill the order up to it, capped by capacity minus the pending delivery; you confirm the total. Levels sit next to each tank, red below 25 %, orange below 50 %. Refuel All My FBOs does the same across every FBO under a threshold, with a preview.

Logistic Queries tab

The FBOs Agreement skill sets the number of query slots: 1, 3, 5, 8, then 10. Generation is unavailable while a new FBO's licence is under construction; the orange banner explains the block. A workshop added to an FBO already in service does not block generation. Enhanced Queries is a separate improvement skill.

  • Editor — Direction, distance, cargo, PAX, airport size, return leg, exclude military, preferred PAX seats and target FBOs, each slot with its own Validate and Cancel and an orange dot on unsaved tabs. Query Preview dry-runs it live underneath: candidate destinations, expected jobs and misconfiguration warnings, no cooldown consumed.
  • Query Assistant — A background watcher that notifies you when a query comes off cooldown and can regenerate ready ones itself while the Companion is open. A regeneration replaces the query's leftover jobs, except those you marked to keep. The Auto-regenerate queries when ready box governs every automatic generation: unchecked (the default), neither the watcher nor Company Jobs → FBO Jobs generates anything — that list only shows jobs already generated, and its Generate ready queries button runs them on your command.
  • Toolbar — Open in Company Jobs (the badge counts waiting FBO jobs), see accepted jobs, generate every ready query across your FBOs, clone a configuration, export or import queries by ICAO.
  • Generate — One per slot: saved query, cargo or PAX asked for, expired cooldown. Generated jobs land in Company Jobs under the FBO Jobs source — accept them there before they reach Pending Jobs.

Documentation

System FBO fuel is checked on Monday and Friday at about 04:45 UTC, with the same rule on both days. Stock below 50 % of capacity is refilled to a random level between 50 % and 100 %; at or above 50 %, nothing is added. Player FBOs are supplied by their owners and are not included. The next pass is whichever comes first; a busy FBO can run dry between passes. Check actual stock before relying on it.

7.3 Find FBO

The Find FBO page searches for available Fixed Base Operations around a reference airport. Use it to locate fuel, workshop services or hangar space near your position or one of your aircraft.

Search criteria

  • Reference ICAO — type an ICAO code, with autocomplete. The search can be pre-filled from an aircraft's maintenance screen, which brings both the ICAO and the required workshop type.
  • Max range — from 10 to 3000 NM. The search widens in bands (50, 100, 200, then +100 NM) and stops once two consecutive bands return nothing; if the chosen range finds no FBO at all, it extends automatically to 3000 NM. The box can be cleared and retyped in place — left empty, it falls back to 100 NM when you leave it — and the radius you last searched with comes back on your next visit at the value you set, anywhere up to 3000 NM.
  • Workshop — a toggle for FBOs offering workshop services, plus a type dropdown: All, SEP, MEP, HELO, Turbo Prop, Jet, Heavy Jet.
  • The 100LL / JET toggles filter by fuel on sale, and a text filter searches the FBO name and the ICAO.

Results table

The table scrolls horizontally and every column sorts on its header. FBOs owned by your company are highlighted.

  • ICAO + size, Services (fuel badges 100LL and JET, plus a wrench when a workshop is open for sale) and the FBO name.
  • Distance in nautical miles from the reference airport, and Heading, the magnetic bearing to that FBO.
  • 100LL / Jet price per gallon, or a dash when the fuel is not sold, and the quantity in gallons (hover for quantity against capacity).
  • Workshop markup — the percentage added to maintenance work.
  • Workshop capabilities — one coloured dot per type (SEP, MEP, HELO, Turbo Prop, Jet, Heavy). A filled centre dot means annual maintenance is certified; a padlock means the workshop is private and not open for sale.

Create your own FBO

If the selected airport is eligible (not closed, and with no FBO of yours already there), a Create my FBO button appears next to the search; clicking it opens a confirmation, then the FBO configuration page. Creation is gated behind the FBOs Agreement company skill: without it the dialog switches to a "skill required" view and the Proceed button becomes a shortcut to the skill tree.

Tips

  • Open this page from an aircraft's maintenance screen and the ICAO and workshop type are filled in for you.
  • Sort by Distance for the nearest FBO, or by 100LL price to keep fuel costs down.
  • Private FBOs (padlock) do not sell to other players — check before flying there.

OnAir Documentation

System FBO fuel is checked on Monday and Friday at about 04:45 UTC, with the same rule on both days. Stock below 50 % of capacity is refilled to a random level between 50 % and 100 %; at or above 50 %, nothing is added. Player FBOs are supplied by their owners and are not included. The next pass is whichever comes first; a busy FBO can run dry between passes. Check actual stock before relying on it.

7.4 Basecamps

The Basecamps page lists every basecamp you own plus (optionally) every basecamp in the world. A basecamp is a private airport you deploy anywhere by landing with a Construction Kit in the cargo hold. Basecamps are always airport size 0 (Small) — this is the key limitation to understand.

Header

  • Mine / All filter — Show only basecamps owned by your company (default) or every basecamp in the world.
  • Install Basecamp button — Opens the deployment wizard. Disabled when you have reached your quota (see below).
  • Refresh — Reloads the basecamp list from the server.

Stats row

  • Owned — Number of basecamps your company owns.
  • World — Total basecamps in the current world.
  • Aircraft — Aircraft from your fleet currently parked at one of your basecamps.
  • Quota — Gauge showing owned / max. The cap is Company Level × 2.

Table columns

  • ICAO — Clickable ICAO link (opens Airport Lookup).
  • Name — Basecamp name (chosen at creation).
  • Owner — Green Mine badge for your own basecamps, otherwise the owner's airline code + name, or System if unclaimed.
  • Location — City and country code.
  • Elevation — Elevation in feet.
  • Aircraft — Number of your fleet aircraft currently at this basecamp.
  • Created — Creation date (YYYY-MM-DD).
  • Actions — Opens the basecamp detail page (click a row anywhere to open it).

How to deploy a basecamp

  • Buy a Construction Kit merchandise (Trading Hall, system-spawn at EGLL / PAUN / SBPL / SAWG / UOOO, or roughly 20% of size-5 airports).
  • Load the kit into an aircraft's cargo hold.
  • Fly at least 3 NM away from any existing airport (heliports excluded).
  • Land with engines off. The Deploy Basecamp tip appears on the Dashboard, or click Install Basecamp on this page.
  • Fill in the ICAO (6 characters), Name, Elevation. The basecamp is created immediately.

Why size 0 matters

Since a basecamp is always size 0, it inherits the smallest airport class limits:

  • A basecamp has 2,299 ft of unpaved runway — the longest a size 0 airfield can have — and no paved runway at all. Any aircraft that needs 2,299 ft or less AND accepts unpaved runways can use it; a helicopter always can, and a seaplane always can when the camp sits on water. An aircraft that needs a paved runway cannot. Check the aircraft’s current requirements.
  • No workshop when you build an FBO at a basecamp — all workshop capabilities must be added manually.
  • An aircraft that needs more than 2,299 ft, or a paved runway, can still go to a basecamp on a flight you fly yourself: choose the basecamp as destination on the dispatch screen, which warns you that an AI flight there would be refused. Launching that flight as an AI flight, or moving the aircraft there by transport, is refused.
  • These figures are the game’s access rule, not scenery: a basecamp has no runway modelled in any simulator, so landing there means landing on open terrain unless scenery has been built for the spot.

What basecamps can do

  • No landing fees, no parking fees, no weekly ownership kit cost (free forever).
  • Host an FBO (build all workshops manually).
  • Receive all 6 airport boosts (XP, Industry, FBO, Regular Route, Freelance Route, Company Jobs) at 1 kit/week per boost level.
  • Serve as a base for your fleet, employees, missions, cargo and charters.
  • Hold factories like any owned airport.

What basecamps cannot do

  • Receive an aircraft that needs more than 2,299 ft, or a paved runway, by AI flight or by transport — only a flight you fly yourself can take it there (a seaplane excepted, at a camp on water).
  • Appear as a destination in freelance routes or regular routes generation — basecamps are excluded from those queries.

Quota

Each company can own at most Level × 2 basecamps (e.g. level 5 = 10 basecamps max). This cap is independent from the regular owned-airport cap (3 + Level). When you hit the cap, the Quota gauge turns red and the Install button is disabled — sell or delete an existing basecamp to install a new one.

Deleting a basecamp

All aircraft, employees, cargo, charters, FBOs and factories are migrated automatically to the nearest airport large enough for your biggest parked aircraft. Open the basecamp detail page, use the Delete tab — a quotation previews the migration target before you confirm.

Tips

  • Click any row to open the basecamp detail page (manage, delete, boosts).
  • Click an ICAO to open the airport lookup.

7.5 Basecamp — Detail

This page gathers everything about one basecamp. If it is yours, it is also where you place its 3D scenery, edit it and delete it. It opens from a row of the Basecamps list.

Left column

Code, name, description, city, country, coordinates, elevation, orientation, surface type (Land, Water, Forest, combined), creation date and owner; below them the basecamp panel — owner, opening date, traffic since it opened (passengers and cargo weight, in your unit) and flight counts, AI against player — and live weather. An Add-on button appears when a download link is set, a tag says whether the camp is yours, another player's or the system's, and the identifier at the bottom can be clicked to copy it.

Tabs

Scenery, Manage and Delete only appear to the owner.

  • Map — Centred on the basecamp, with a tent marker.
  • Aircraft — Your aircraft parked here, with status, condition and hours before the next 100-hour inspection. Click a row to open one in your fleet.
  • Manage — Name, description, elevation, orientation and add-on link. Save and Reset wake up as soon as a value changes; saving leaves the scenery placement untouched.

Scenery — where the objects stand in the simulator

A basecamp is drawn in the simulator only during an OnAir flight the Companion is tracking: within about 10 nautical miles it is spawned, and it is taken away once you are well past. Nothing is drawn in free flight, or on the ground before the tracking starts — to look at the camp then, use Preview in sim below. Every object is set on the ground, so the elevation saved under Manage does not move it. It has to be switched on under Settings → In-sim 3D scenery, and an object whose model is missing from your installed scenery pack is skipped rather than risked.

  • Drag the pins on the map. Everything must stay inside the 2 NM ring: the server refuses the whole save while one object is outside, and the editor says how many are.
  • The list on the right groups the camp and its parkings, your decorations, the terrain markers, and one group per factory built here with its machines and containers. Anything that can be turned has a heading value and a slider; the visibility box stops an object being drawn without deleting it.
  • Add decoration (up to 40) and Add terrain marker (up to 3) drop a new object on the camp itself. A terrain marker takes its look from the ground under it, and Re-read surface here refreshes that after a move.
  • A padlock marks a machine you cannot move: its output depends on where it stands, and it belongs to another company.
  • Preview in sim spawns the current placement live, Clear preview removes it, and leaving the tab cleans up for you. Position aircraft in sim puts your aircraft at the camp. Both need a connected simulator.
  • Save scenery writes the placement, and the simulator picks it up without a restart. If the factories here could not be loaded, the page says so: they are not shown, and a save leaves them untouched.

Deleting a basecamp

Load Quotation returns a message and the airport everything will move to, as a link. Delete basecamp then asks you to type the code in capitals before the final button unlocks. Once confirmed, aircraft, employees, cargo, charters, FBOs and factories all move to that airport and the camp disappears — so check the Aircraft tab first.

Good to know

Basecamps are still being built: saving or deleting asks you to confirm first, and advises trying it on a test company rather than the one you fly for real. Setting an add-on link helps other players install the matching scenery.

OnAir Documentation

Add-on download URL. This is a link to scenery players can install, not an upload of scenery to OnAir. The scenery-building shortcut helps prepare the matching terrain; saving a URL alone does not create or install that package. That package is separate from the camp: OnAir's own buildings are not part of it, and the Companion still places them as described above.

7.6 Install a Basecamp

This page walks you through founding a new basecamp from an aircraft carrying a Construction Kit in its hold. You reach it from the Basecamps list, or from the tip on the Dashboard once you have landed with a kit on board.

Choosing the aircraft

The page scans your fleet for aircraft that are on the ground with a Construction Kit aboard. If several qualify, a drop-down lets you pick one; if only one does, it is chosen for you. Its identifier and current airport are shown at the top of the form.

The form

  • ICAO — The code of the new basecamp: exactly 6 characters, forced to capitals.
  • Name — Visible to every player.
  • Description — Free text about the site.
  • Elevation — In feet. Filled in from the simulator when it is connected, otherwise from the airport the aircraft is standing at. You can correct it. A Tycoon company's elevation is read from terrain data at the chosen spot and cannot be changed.
  • Orientation — The heading of the strip, 0 to 360 degrees.
  • Add-on download URL — Optional, for the matching scenery package.

The rules

  • With a simulator, the basecamp is founded at the aircraft's own position, which has to be within 1 NM.
  • Tycoon companies — With no simulator, your aircraft always stands on an airport (or a heliport). You choose the spot by clicking the map instead: inside the green circle of 100 NM around the aircraft, outside the red circles drawn around every airport and basecamp nearby. The elevation is read from terrain data at that spot, and you do not type it. Your aircraft and its crew stay where they are, and the page warns you when that aircraft could not fly to a camp. If the server still accepts a shorter distance, the page tells you that distance and redraws the circle.
  • It must be at least 3 NM from the nearest existing airport. Heliports do not count.
  • You may hold twice your company level in basecamps, plus 3 for a Tycoon company. The panel shows how many you already have and the ceiling.

The map

The map follows the aircraft live:

  • The green aircraft marker — Where the selected aircraft is right now.
  • The green circle — The placement area: 1 NM, or 100 NM for a Tycoon company.
  • The red dashed circle — The 3 NM exclusion around the nearest airport. A Tycoon company sees one around every airport and basecamp in view, once zoomed in.

The coordinates in the strip above the map refresh as the aircraft moves. Your own zoom and panning are left alone as long as the aircraft stays in view.

Installing

Install Basecamp only wakes up once every rule is met: a 6-character code, a name, and a usable position. Because these pages are still being built, a confirmation asks you to acknowledge that before the install runs — the advice there is to try it on a test company rather than the one you fly for real. When it succeeds you land on the new basecamp's page.

Good to know

  • Check where you are in the simulator before opening the page — elevation and position follow it while it is connected.
  • The Construction Kit is consumed by the install. Make sure you are standing where you want the camp before confirming.
  • The camp is created with its 3D scenery switched on, so it will be drawn in the simulator the next time a tracked OnAir flight takes you close to it. Where each object stands can be adjusted afterwards from the Scenery tab of the basecamp page.
  • Pick a code you will recognise — it is visible to every player in the airport lists.
  • At the ceiling, delete an existing basecamp to free a slot.

OnAir Documentation

Optional scenery link. The add-on URL points to a downloadable simulator scenery package. It does not upload or generate that package; use the scenery-building shortcut if you need to prepare the terrain.

7.7 Owned Airports

Owned Airports lists every airport your company holds, and what each one costs and earns you every week. The counter next to the title is used / maximum: you may own 3 + your company Level airports. Basecamps are listed here too but do not count against that cap.

What an airport costs

Rent is paid weekly in Airport Ownership Kits, and the amount depends only on the airport size:

  • Size 0 → 1 kit, size 1 → 2, size 2 → 3, size 3 → 5, size 4 → 25, size 5 → 50 per week.
  • A basecamp costs nothing, which is why a basecamp can never lapse.

The kits must be sitting at that airport on the due date — kits stored elsewhere do not count. The row shows the next payment date, and warns you before it arrives.

Falling behind

One missed week is tolerated: the row turns to At risk and the arrears are added to the next bill. Miss it a second time and the airport is taken back. Fly the kits in before the second deadline and nothing is lost.

Kits are not sold by the system. They come from another player, or from your own Airport Ownership Kit Facility in a factory.

What an airport earns

Each row counts the traffic that has transited since the last payout — simulator flights, AI flights, passengers and cargo — and shows the subsidy it will pay next. Only the flights pay: transited passengers and cargo are shown for information and are worth nothing. Every counter resets at each payout.

  • A real flight pays 2,000 Cr minus 200 per size below 5, so a size-5 field pays 2,000 and a size-0 field 1,000.
  • On a human-only world that figure is doubled.
  • An AI flight pays a twentieth of a real one, and never gets the human-only double.

Other things on this page

  • Photo — a JPEG advertisement other players see on your airport. It belongs to the current ownership: release the airport and take it back, and the slot is empty again.
  • Landing and parking fees — what your airport charges everyone else, shown on the row. Owning a field does not let you charge more than the system rate: the server keeps the lower of the two, silently. Undercutting is the only move an owner has.
  • Release — hands the airport back. You stop paying, and you stop earning.
  • Owning at least one airport is what opens the Boosts tab.

7.8 Airport Lookup

Per-airport dashboard: search any airport, inspect its infrastructure, ground layout, traffic and weather, and jump to the related actions.

Search and favourites

ICAO, IATA or free text, with live suggestions after two characters; Enter on a 2 to 4 letter code does an exact ICAO lookup, otherwise it takes the top suggestion. Other pages open this one with the code pre-filled, and arriving from a tour map adds a Back to Tour Map button. The star in the action bar adds the airport to a chip row under the search, kept on this device: a click reopens it, the x drops one, Clear all empties the list. The gold star in the panel title feeds a different list — the one on the Favorite Airports page, which the MSFS scenery import fills and Route Set Generation flies over.

Actions and data

Find Jobs Here opens Company Jobs filtered on this airport (hidden in Freelance mode). Create FBO appears when you do not already own one here and requires the root FBOs Agreement skill; without it the button routes you to the skill tree. SimBrief, SkyVector and Navigraph are external links, the last only when the field is in the SimBrief database. Below sit the identity fields and the Airport ID, which you can click to copy, then a boost panel with the active levels and, on private fields, the owner. Basecamps replace the opening hours with a panel of their own; otherwise you get local and UTC hours, the simulators that carry the field, runway-type icons and the SimBrief badge.

Weather, ATIS and forecast

The METAR block decodes the observation — flight category, wind, visibility, clouds, temperature, QNH, density altitude — and Play ATIS reads it aloud in the Cockpit Dispatch voice. Below it, Show TAF now opens the aerodrome forecast: every period decoded above the raw bulletin, a dashed edge on the conditional groups (TEMPO / PROB), and an EXPIRED flag once the validity window has passed with no newer bulletin. Speak reads that forecast aloud in plain words rather than raw code — a long bulletin is cut back to the period in force plus the coming changes, and the reading says out loud that it left some out instead of simply stopping. Both voice controls are hidden when speech is off in Settings, and the forecast is absent at the many airports that issue no TAF.

Right panel tabs

  • Map — full-height map centred on the airport, with a background picker for Topo, Street, Satellite and Plain. A captured ground layout is drawn on top; without one, an empty state offers to read it from a running simulator. The background choice is remembered.
  • Runways, Cargo & Pax (greyed rows are human-only), Assets, Events and Aircraft — what is here and what happened here, in your weight unit; click a registration for Aircraft Lookup.
  • FBOs — all of them here, yours with a Configure button; where the airport has none, a Nearest FBO with fuel fallback lists the closest that really sell 100LL or Jet.
  • Activity — recent departures and arrivals, now sorted newest first. The table shows the 50 most recent, labelled "50 / total", and says so when the server returns more than it can display.
  • Services — landing fees per class, and above them the owner's own fees when another company owns the field.

Full-width panels

A runway summary, the frequencies in MHz, and Fleet Locations grouped by airport — airborne aircraft sit in their own In flight group with their live route rather than in an unresolved one. Every date is shown in UTC to match server time.

OnAir Documentation

7.9 Favorite Airports

Favorite Airports is your personal shortlist of airports — typically the ones you own scenery for, or simply the places you like to fly to.

Scope

  • The list is saved per installation, not per company. Switching company keeps the same favorites, because your sceneries belong to your simulator, not to an airline.

Adding airports

  • Type an ICAO and click Add.
  • Star icon — available on the Airport Lookup page, to add or remove the airport you are viewing.
  • Import from MSFS 2020 / 2024 — scans your simulator's Community and Official folders and adds every third-party scenery it finds. For MSFS 2024, streamed Marketplace add-ons are detected too, from their package names; packages you disabled in the sim's content manager are left out. Stock Asobo / Microsoft content is skipped, so you only get the sceneries you actually added. Tick Include Microsoft airports to also import the streamed Microsoft/Asobo handcrafted airports — base game and World Updates together (about 180 airports). Only airports known to OnAir are kept; unknown tokens in a package name are silently dropped.

The checkbox

  • The tick in the first column decides which favorites are used as the airport pool by Route Set Generation. Untick an airport to keep it in the list while leaving it out of your next route network.
  • On the map, gold markers are ticked, grey markers are unticked. Click a marker or an ICAO in the table to open Airport Lookup on that field.

Tips

  • The import is the fastest way to turn your scenery collection into a flyable route network: import, then open Route Set Generation and use your favorites as destinations.
  • An import can be run again at any time — airports already in the list are never duplicated.
  • Clear all empties the list; it asks for confirmation first.
  • If an airport disappears from the local airport database after a re-sync, its entry is quietly pruned on the next visit so the list stays clean.
  • Freelance charters — in Browse Freelance Jobs, the destinations of Cargo & PAX charters are drawn with your favorites weighing a little more. The tick in the first column makes no difference there: every favorite counts.