Chapter 08

Economy & Global Constants

Landing fee at a major hub? Loan interest rates? When does my company auto-pause? How much is a Business class seat worth? A single reference chapter for every recurring number not covered in previous chapters.

TL;DR — the key points
economy-flow
FIG 8.01 — Income statement: revenue, expenses, net result
10%Early loan payoff fee
7Cr/klbLanding fee
7dAuto-pause
05:00Salaries UTC

8.1 Landing & parking fees

Landing fee

7 Cr × aircraft MTOW ÷ 1 000 lbs
  • Flat constant — no airport-size modifier, no time-of-day, no season.
  • Charged when a flight is registered.
  • Airport owners can set a lower custom rate — never higher than the default.
  • No takeoff fee, no ATC fee, no handling fee.
Example: a 500 000 lbs widebody landing anywhere = 3 500 Cr landing fee.

Parking fee (hourly)

Same formula as the FBO & Hangar chapter — reproduced here for convenience:

Airport SizeFixed / hPer 1 000 lbs above 200 k lbs / h
04.375 Cr0.0625 Cr
15.250 Cr0.0750 Cr
26.125 Cr0.0875 Cr
37.000 Cr0.1000 Cr
47.875 Cr0.1125 Cr
58.750 Cr0.1250 Cr

Your own FBO covers aircraft within its combined hangar/tie-down capacity, most expensive first. Overflow is chargeable. Basecamps and paused companies are exempt; skills and custom airport-owner tariffs can reduce the charge (§2.7).

8.2 Bank loans

Access requirement: Bank Loans Agreement. Loan Interest Reduction improves the rate but is not needed to unlock borrowing.

How much you can borrow

Available capacity = (min(10 000 000 Cr, share capital × 3 + company value) − outstanding principals) × (1 + reputation) × difficulty factor

Reputation is a fraction (50% = 0.5). The 10 M ceiling applies before the reputation and difficulty multipliers, so it is not a final loan cap. Existing unpaid principal reduces capacity first.

Difficulty modifier on capacity:

DifficultyCapacity multiplier
Easy×1.5
Classic×1.0
Realistic×0.7

Annual interest rate

Company capacity bracketAnnual rate
Above 20 M Cr6 %
Above 10 M Cr7 %
Above 3 M Cr8 %
Above 1 M Cr10 %
1 M Cr or below12 %

Your interest rate is then adjusted:

  • Divided by (1 + reputation ÷ 10) → higher reputation, lower rate.
  • Reduced by Loan Interest Reduction level × 1 %.
  • Read the quoted rate: the current calculation only substitutes 5% if the adjusted rate is negative. A non-negative rate below 5% is retained; there is no general 5% floor.

Loan terms offered

  • Durations: 48 / 96 / 144 / 192 weeks (12 / 24 / 36 / 48 periods of four weeks).
  • Rate multipliers by duration: ×1.0 / ×1.5 / ×1.9 / ×2.0.
  • Up to 17 proposals across six amount fractions and selected durations; non-positive amounts are filtered out. Read the actual list rather than assuming a complete rectangular set of offers.

Repayment

  • Deducted automatically every 7 days during the daily finance check at 04:45 UTC.
  • Early repayment penalty: 10 % of the remaining principal.

8.3 Weekly management fee — Challenge Mode only

This fee (charged every Wednesday at 06:00 UTC) applies only to companies in Challenge Mode. Standard career companies never pay this fee.

Fleet portion (if you own or rent more than 5 aircraft)

The fee increases with fleet size, up to a cap:

Fleet sizeFee rate per aircraft
6 aircraft~0.02 % of base price
20 aircraft~0.29 % of base price
35+ aircraft~0.585 % of base price (cap)

FBO portion (if you own more than 3 FBOs)

A surcharge is added on top of your regular FBO weekly fees based on how many FBOs you own beyond 3.

8.4 Company auto-pause

Trigger: no login for 7 consecutive days.

VAs are excluded. Already-paused or deleted companies are excluded.

What changes when paused

SystemBehaviour when paused
Loan deductionsSkipped
SalariesSkipped
Management fee (Challenge Mode)Skipped
Your FBO visibility to othersHidden

How to unpause

The server resumes an eligible company when you return to it; there is no need to wait for the next daily cycle. Freelance mode has separate rules and does not itself resume Advanced company management. Individual scheduled activities still follow their next processing pass.

8.5 Employee salaries

Paid every day at 05:00 UTC. A salary fires when 7 or more days have passed since the last payment.

Eligible employees: non-player characters, not on a freelance contract, and from a company that has been active in the past 15 days.

Pay formula

Regular employees:

salary = max(weekly guaranteed salary × days_elapsed ÷ 7, hourly rate × hours_flown)

The guaranteed minimum is prorated if fewer than 7 days have elapsed.

Freelance employees:

salary = max(3 hours of wages, hours_flown × hourly rate)

Guaranteed minimum = 3 hours of wages per payment (not a weekly prorated amount).

8.6 Account codes — your financial statements

Understanding these codes helps you read your company's income statement and balance sheet.

Revenue

AccountWhat it tracks
PAX revenuePassenger transport earnings
Cargo revenueCargo transport earnings
Rental incomeRenting your aircraft to others
FBO servicesWorkshop markup earned from other players
FBO fuel salesFuel resold at your FBO
Scenario revenueCampaign/story mission rewards
VA revenueVirtual Airline related income
Financial adjustmentsRefunds and asset adjustments
Industry revenueFactory production sales
Airport ownershipLanding/parking fee income as airport owner

Expenses

AccountWhat it tracks
Fuel costsFuel burned on your flights
Staff salariesRegular employee wages
Freelance salariesFreelance employee wages
OutsourcingCosts of outsourced jobs
Landing & parkingFees you pay at other airports
MaintenanceAircraft maintenance and inspections
Rental costsCost of renting aircraft from the market
Financial costsLoan interest + weekly management fees
TrainingEmployee training expenses
FBO ownershipWeekly FBO ownership fees
PenaltiesMission penalty charges
Cargo storageHangar storage fees
Aircraft ownershipWeekly aircraft ownership fees
Industry expensesFactory operating costs
FBO fuel stock is an asset, not an operating expense. When you buy fuel for your FBO tank, that money becomes the value of your fuel inventory. It is shown on the balance sheet under assets — not as a cost in your income statement.

The three statements — what each one answers

OnAir keeps a real chart of accounts with the same four categories real accountants use (Revenues, Expenses, Assets, Liabilities), and derives three complementary reports from it. Each answers a different question:

StatementTime basisQuestion it answersAn aircraft purchase...
Balance SheetSnapshot (a date)What is my company worth right now?Shows — cash down, fleet assets up
Income StatementFlow (a period)Did my operations make a profit?Never shows — it is not an expense
Cash FlowFlow (a period)Where did my cash physically go?Shows — a large investing outflow
statement-map
FIG 8.02 — One purchase, three statements

Why buying an aircraft never appears on the Income Statement

Buying an aircraft is an asset swap: cash becomes a flyable asset you still own. Nothing was consumed, so nothing is expensed — the Income Statement keeps measuring pure operating performance (revenues earned minus costs consumed). Real-world accounting works exactly the same way: a capital purchase is capitalised on the balance sheet (IAS 16), and the cash paid out is classified as an investing activity on the cash flow statement (IAS 7). A real airline's income statement has no "bought 15 aircraft" line either.

Worked example — you earn 300 000 Cr from charters this week, spend 80 000 Cr on fuel, fees and wages, and buy a light jet for 2 000 000 Cr:

EventIncome StatementCash FlowBalance Sheet
Charter revenue+300 000+300 000 inCash +300 000
Fuel, fees, wages−80 000−80 000 outCash −80 000
Aircraft purchase—−2 000 000 outCash −2 000 000 · Fleet +≈2 000 000
Bottom lineNet income +220 000Net cash −1 780 000Company value ≈ +220 000

You were profitable that week even though your cash collapsed — profitability and cash position are different questions, which is exactly why separate statements exist. What does hit the Income Statement is the cost of owning and operating the aircraft: weekly ownership fees, maintenance, fuel, crew, landing fees. The wear itself reaches your books through the Balance Sheet, whose fleet line tracks each airframe's market value (§9.3) — OnAir's equivalent of depreciation.

Paid above book value? A brand-new aircraft costs 1.2 × base price but enters your assets at market value — Company Value dips by the premium at purchase, like a new car losing value as it leaves the dealership.

Official references:

  • SEC — Beginners' Guide to Financial Statements — sec.gov/about/reports-publications/beginners-guide-financial-statements
  • IAS 1 (Presentation of Financial Statements), IAS 7 (Statement of Cash Flows), IAS 16 (Property, Plant and Equipment) — ifrs.org/issued-standards/list-of-standards/

8.7 Company level

  • XP to level up: level × 1 000 (linear — not exponential).
  • On level up: +2 skill points granted.

Level-gated features

FeatureFormula
Max simultaneous missions100 + level × 5
Max pilots (standard company)2 + 2 × level × reputation
Max pilots (VA)20 + 5 × level × reputation
Max airport ownerships3 + level
Max AI routes20 + level
Max basecampslevel × 2
Max factoriesBase count + level

8.8 Passenger class economics

ClassFactor (under 130 seats)Factor (130+ seats)
Economy1.01.0
Business1.32.0
First1.53.0

Standard passenger weight: 190 lbs. Seat weight: 63 lbs.

8.9 Rescue mission ranges

DetailValue
Maximum search range100 NM
Range tiers available5 / 10 / 25 / 100 NM
Locations per tier10

8.10 Starting bonus — Advanced Management unlock

When you upgrade from Freelance (Onboarding) mode to Advanced Career:

DifficultyWorld typeStarting bonus
EasyAny470 000 Cr
ClassicAny170 000 Cr
RealisticSurvival world10 000 Cr
RealisticStandard world70 000 Cr

Your existing freelance cash is also doubled at unlock.

There is no creation fee when starting a company from scratch.

What the difficulty level sets. On Cumulus you choose Easy, Classic or Realistic when you create a company. Stratus and Thunder companies are created as Realistic, with no choice. It sets the starting equity above, the starting reputation (70 % / 50 % / 30 %, which then evolves with your flights) and a loan capacity multiplier (×1.5 / ×1.0 / ×0.7) that stays for the life of the company. A lower reputation also lowers the hourly rate used for freelance job pay (700 + 500 × reputation, in Cr per hour), and a lower capacity or reputation can raise loan interest rates.

It does not decide whether you can use AI pilots: AI flights depend on the world, and Thunder forbids them. It is also separate from the Challenge Mode economy, which the world sets when the company is created and which can be changed afterwards.

8.11 Aircraft wear constants

ConstantValue
Condition loss per 100 flight hours−12 %
No idle condition decay. Your aircraft's condition only drops from flight hours and specific events — not from sitting on the ramp.

8.12 Flight duty caps

LimitValue
Maximum flight duty period14 hours
Maximum single flight duration14 hours
Mandatory rest after a duty period8 hours
Relocation (Change base)instant — and it moves the home airport only, not the employee

8.13 Leasing vs. owning

DetailValue
Weekly leasing costBase weekly ownership fee × 1.2, then the selected term adjustment; three weeks paid upfront
Owned aircraft efficiency advantage2 % cheaper per hour vs. rented
Accounting view: lease and rental payments are operating expenses — they hit your Income Statement every week. A purchase is an investment and never does (see §8.6).

8.14 Industry fuel supply

DetailValue
Fuel per factory shipment5 500 gallons
FBO Refueling: free transport range250 NM from the FBO
FBO Refueling: factory owner's transport cost10 Cr per tank per NM beyond 250 NM
Auto-sell to system discount−40 % (you receive 60 % of base price)
System supply suppression range200 NM around a player factory

Local Dealer is separate from FBO Refueling: eligible player factories within 250 NM sell whole fuel tanks to the server, nearest first, at the local dealer price when an FBO orders fuel or system restocking runs. There is no Local Dealer purchase outside that radius and no change to the FBO customer's order price. See §3.10.

8.15 Airport ownership

DetailValue
Maximum airport Size that can be owned5
Maximum missed weekly payments1
Advance payment required2 weeks upfront
Free kits at acquisition10
Maximum ownerships per company3 + company level

Weekly kit cost by airport Size

SizeKits needed per week
01
12
23
35
425
550
Basecamp0 (free)

Revenue per flight as airport owner

SizePer human flightPer AI flight
01 000 Cr50 Cr
11 200 Cr60 Cr
21 400 Cr70 Cr
31 600 Cr80 Cr
41 800 Cr90 Cr
52 000 Cr100 Cr
  • Human-only world: human-flight payout is doubled.
  • AI flights earn 1/20th of the human rate.
The kits must be sitting at that airport on the due date. Kits held in another warehouse, or still flying toward the field, do not count — the payment simply fails as if you had none. Plan the delivery, not just the production.

Falling behind. One missed week is tolerated: the airport is flagged

At risk and the arrears roll into the next bill. Miss a second time and the airport is taken back. Flying the kits in before that second deadline costs you nothing but the trip.

What the traffic actually pays. Only flights pay the subsidy. The passengers and cargo that transited are counted and displayed, but they are worth nothing — they are there to tell you how busy the field is, not to earn. Every counter resets at each payout.

8.16 Airport boosts

Owning an airport unlocks a Boosts tab on it. A boost is a renewable benefit attached to that field, and it applies to everyone's activity there — including yours. There are six, each with three levels:

BoostWhat it multipliesLevel 1Level 2Level 3
Company Jobspay on generated FBO jobs; depends on airport Size+2 to +10 %+3 to +20 %+4 to +30 %
XP BoostXP earned on flights there+10 %+20 %+30 %
Company RoutesRegular Route pay+10 %+20 %+30 %
Freelance Boostfreelance route pay+50 %+100 %+150 %
Industry Boostpoints added to positive global machine efficiency+10 pts+20 pts+30 pts
FBO Workshopquoted maintenance work-time reduction (§4.4)−10 %−20 %−30 %

What a boost costs

The price is not in credits. A boost costs its own level in Airport Ownership Kits, every week — level 1 costs 1 kit a week, level 2 costs 2, level 3 costs 3. All six types cost the same; only the level moves the number.

The same rule as the rent applies, and it is the one that catches people:

The kits must be sitting at that airport. Kits in another warehouse, or in transit, do not count. The first week is debited the moment you buy, and again every seven days for as long as auto-renew is on.

And the constraint that decides whether any of this is reachable at all:

Kits are not sold by the system. No amount of money buys one. They come from another player on the Trading Hall, or from your own Airport Ownership Kit Facility (§10.4). A boost you cannot feed simply lapses.

Reading the value

Three of the six pay you back in credits (Company Jobs, Company Routes, Freelance), one pays in progression (XP), one in goods (Industry) and one in time (FBO Workshop). The Freelance credit boost reaches +150% at level 3. Company Jobs instead uses the airport-Size table in §7.3.6. Industry adds efficiency points before the production-time formula; it does not promise the same percentage of extra goods, and does not shorten an already minimum-length cycle.

Remember the boost helps every pilot who flies there, not only you. On a field other companies use, you are subsidising their queries and their XP as well as your own.

8.17 Internal balance constants (for reference)

ConstantValuePurpose
Standard pilot cost80 Cr/hEconomy baseline
Repositioning pilot (no crew)120 Cr/hRental return without assigned crew
Weekly ownership amortisation24 weekly paymentsHow long a new aircraft is expected to pay itself off
Rental return missing-fuel penalty×2.0 on missing gallons' value
Lease return condition shortfall penalty×1.25 on repair cost delta

8.18 TL;DR

  • Landing fee: MTOW × 0.007 Cr/lb. No airport-size variation.
  • Loans: Bank Loans Agreement unlocks access; read the adjusted quote, which can be below 5%. Early repayment adds 10% to remaining principal.
  • Weekly management fee: Challenge Mode only — standard companies never pay it.
  • Auto-pause: after 7 days of inactivity. Unpause by simply logging in.
  • Salaries: paid every 7 days at 05:00 UTC; higher of guaranteed minimum or hours × rate.
  • Airport ownership scales steeply with size — Size 5 costs 50 kits/week but earns 2 000 Cr per human flight.
  • Starting bonus at Advanced Management unlock: 470 k Cr (Easy) → 10 k Cr (Realistic, survival world).
  • Aircraft purchases never hit the Income Statement — they are asset swaps (cash → fleet), visible on the Cash Flow and Balance Sheet only (§8.6).